Linguica Posted June 18, 2001 It's a freaking spherical room. Thanks Aardappel. Remember, send in those Doom pics!(img) 0 Share this post Link to post
AndrewB Posted June 18, 2001 Are you sure it's spherical? Maybe it's just cylindrical. 0 Share this post Link to post
Aardappel Posted June 18, 2001 To avoid a questions, here's some technicalities: I made this room as one of my first tests after adding hexen/zdoom wad format (& thus slopes) support to WadC (1.1 beta). The room is built out of 16 "pie segments", each of which is a quarter arc on ceiling or floor, made using slopes, and given correct curvature using sin(). The result is an almost perfect sphere room, a first in doom. I had made sphere rooms before using the patented "ReOL dEtail" method, but using slopes is way cooler. 0 Share this post Link to post
Aardappel Posted June 18, 2001 um, would a cylindrical room be worth POTD? :) 0 Share this post Link to post
AndrewB Posted June 18, 2001 Then why is the room so dark? I can't even see the spherical properties of it. It looks like a screenshot that's hiding its cylindrical properties. 0 Share this post Link to post
Megalyth Posted June 18, 2001 Turn up your monitor's brightness, you lazy frad. 0 Share this post Link to post
KinkaJoy Posted June 18, 2001 All you need now is scrolling flats and you could make a Quake I-esque skybox! 0 Share this post Link to post
Swedish Fish Posted June 18, 2001 This reminds me of the bottom of my stomach. AndrewB: one of the reasons it looks so dark is because of the texture he chose, which was a hell lot better choice then the brick10 version I saw. Aard, you've got to include this example wad in wadC 1.1 for the hell of it! 0 Share this post Link to post
NiGHTMARE Posted June 18, 2001 You can already have both scrolling flats and skyboxes in ZDoom. A good example: http://edspage.doomcenter.com/zips/mdm5.zip 0 Share this post Link to post
Aardappel Posted June 18, 2001 what is your problem? you honestly think I am faking this, do you? well, see for yourself: http://wouter.fov120.com/slopesphere.wad (needs zdoom 1.23, duh). I mean, what I did is not even difficult, anyone can figure out that with slopes you can make a sphere, just noone has done it before. I got a kick out of it, anyway. fishy: I certainly will. 0 Share this post Link to post
deathbringer Posted June 18, 2001 Now all you need is a motorbike to ride round the sides on 0 Share this post Link to post
wavelength Posted June 19, 2001 Could you release this for download? You see what he has done here is successfully utilized just one of the hundreds of great things we can do with slopes(nobody seems to realize!). It adds a whole new level of detail, seriously. Try applying slopes to ceilings, stairs, everything; it looks twice as cool. 0 Share this post Link to post
NiGHTMARE Posted June 19, 2001 Umm, are you okay? You're saying you ACTUALLY LIKE something? I think you ought to go and see a doctor... Heheh, only joking :) 0 Share this post Link to post
Guest Excalibur_Z Posted June 19, 2001 That's really freaky... I can't even see the seams between the textures. It's like one solid, flush texture all the way around! How is this possible when the Doom textures used rectangular templates? 0 Share this post Link to post
Guest Fanatic Posted June 19, 2001 ZDOOM handles it automatically (like Quake handles texture alignment from a global point). 0 Share this post Link to post
GooberMan Posted June 19, 2001 ZDoom cheats when it maps the flats to a slope... it still keeps it perfectly in line with the grid... a 64x64 slope of 45 degrees for example will hold the exact same texture of a 64x64 floor floor, not a pixel more and not a pixel less... as a result, a slope which meets a flat floor with the exact same floor texture will align perfectly instead of being half screwed (if that made sense) 0 Share this post Link to post
AndrewB Posted June 19, 2001 No, no. Of course I believe it's a legitimate sphere. I was just kidding with you. Still, it's hard to appreciate it through that screenshot, with the sphere being so dark and all.. 0 Share this post Link to post
AndrewB Posted June 19, 2001 Click on Aardappel's link, three posts below yours. 0 Share this post Link to post
Guest AnubiS Posted June 19, 2001 Wow, I remember the day when I would just about kill for the ROR effect... a year later your inside a friggin ball... incredible.. Killer Job!!! <font size=1><samp>-While many people think making a map of your school in Doom is twisted, I find it quite relaxing...</samp></font> 0 Share this post Link to post
Guest javasucks Posted June 19, 2001 You can tell by looking that its not spherical, anyway it's too dark. 0 Share this post Link to post
Linguica Posted June 19, 2001 Obviously it's not a perfect sphere but it's certainly a lot closer than anything anyone else has done. 0 Share this post Link to post