Amaster Posted June 15, 2002 Alright, so I decided I want to make some Doom landscapes in 3D Studio Max. I was wondering if anyone knows where I could find models of the enemies. I like to do scenes and dont really care for modelling so I dont really feel like making them myself (not to mention that I suck at it). What about the md2 thingies used in JDoom? Can those be converted to .3ds format or something else that could use? 0 Share this post Link to post
Lord FlatHead Posted June 15, 2002 If you insist on using other people's work, I'm sure there's a MD2->3DS converter that can help you. If all else fails, you can always convert between formats using Milkshape. 0 Share this post Link to post
Zaldron Posted June 15, 2002 Don't forget to apply several iterations of meshsmooth. 0 Share this post Link to post
DaJuice Posted June 15, 2002 7 meshsmooth iterations minimum, anything less will look like crap. 0 Share this post Link to post
Zaldron Posted June 16, 2002 You know, with a little bit of effort he could make a displacement map from the skins. That would really -really- enhance the meshsmooth. 0 Share this post Link to post
Submerge Posted June 16, 2002 Zaldron said:You know, with a little bit of effort he could make a displacement map from the skins. That would really -really- enhance the meshsmooth. OW! My brain! 0 Share this post Link to post
DaJuice Posted June 16, 2002 Well, if you're gonna have displacement maps, you need to have raytraced reflections and shadows, the 2 go hand in hand. 0 Share this post Link to post
Amaster Posted June 16, 2002 Zaldron said:You know, with a little bit of effort he could make a displacement map from the skins. That would really -really- enhance the meshsmooth. Hey thats an awesome idea, hadn't thought of that. Doubt I'll bother raytracing though due to the crappiness of my computer. 0 Share this post Link to post