Arioch Posted August 1, 2001 John "Anarkavre" Corrado has announced plans to create a text-mode Doom-based RPG game using C++, and he has some basic ideas sketched out in a text file here. 0 Share this post Link to post
Linguica Posted August 1, 2001 Sounds like http://www.inetw.net/~syclops/doom/foom.html 0 Share this post Link to post
Anarkavre Posted August 1, 2001 I've done most of the coding so far for the menu. I have to move on to player and enemie health, items, weapons, and scenery descriptions next. Most of the main stuff I'll be coding this week. The only coding I won't be doing is the Save/Load code, NightFang will be doing that for me. 0 Share this post Link to post
Anarkavre Posted August 1, 2001 I've done most of the coding so far for the menu. I have to move on to player and enemie health, items, weapons, and scenery descriptions next. Most of the main stuff I'll be coding this week. The only coding I won't be doing is the Save/Load code, NightFang will be doing that for me. 0 Share this post Link to post
TheProphet Posted August 1, 2001 I hope, it is ANSI, so it can be ported 0 Share this post Link to post
Guest deathwarrior Posted August 1, 2001 hmm... i was gonna make a text-based RPG for uac ress as a novelty. ph34r my .bat skillz. 0 Share this post Link to post
Law Posted August 1, 2001 How will the levels be done. Will you be writing them by hand room by room or will the program randomly generates one every time the player starts another adventure using logic to create a completable level and then intelligently printing descriptions. That is what I would use... 0 Share this post Link to post