Julian Posted September 1, 2001 As always on Saturdays, the Speedmapping exercise will take place at 8:00 PM GMT (check this clock to know what time it corresponds to where you live). The challenge consists in creating a complete DOOM map on a specified theme in 100 minutes, no more, no less. If Linguica is not there, I will receive the competitors on irc.telefragged.com #doomworld (you can use this java applet to join if you're not comfortable with irc clients).Update: Speedmapping pack #15 is available here. 0 Share this post Link to post
Tobester Posted September 1, 2001 Julian couldn't make it as well as Linguica, so I was dubbed deputy speedmapping bitch and collected a full 3 speedmaps. Hopefully this link works as sal's box is down :( http://www.geocities.com/tobester666/dwspd015.ZIP 0 Share this post Link to post
Jonathan Posted September 2, 2001 If you've played my map you might be thinking that the player seems to start in a rather odd and somewhat trick position, and you're right. Unfortunately, I fucked up, the player start was meant to be next to the silver door inside the building, but I moved it so I could quickly check if the main-room trap worked, obviously I forgot to move it back. Ah well, such are the risks of speedmapping I suppose. You can move it back if you want to play the level as was originally intended or you can try and complete it as it is. Its not impossible, just a bit difficult at the beginning. 0 Share this post Link to post