Julian Posted September 14, 2001 Mr.Rocket released a 3D deathmatch map, called PLEXYDOME DM, to be used with the latest version, that is 1.32 beta 3, of Legacy. 0 Share this post Link to post
NiGHTMARE Posted September 14, 2001 All your alignments are belong... no. 0 Share this post Link to post
Guest MR_ROCKET Posted September 14, 2001 where at ? what area ? and it can be ran in software mode aswell , if you gonna run it in software mode run it in 240x300 .. still looks and runs best in GLIDE or GL though.. and thanks mystic.. :) 0 Share this post Link to post
Guest MR_ROCKET Posted September 14, 2001 if your talking about the silver1 texture , i wanted it like that , i had them aligned , but it didnt look right ? for some reson the silver looked better mis-aligned.. 0 Share this post Link to post
kristus Posted September 14, 2001 Well. that was one of them.. why didn't you align the surrounding silver textures to fit with it then? I didn't look very close but i don't think I saw any aligned textures.. Like that ribcage texture that was scrolling. 0 Share this post Link to post
Guest MR_ROCKET Posted September 14, 2001 well , how would you go about doing this , with out adding more to the map.. in my eyes the map is done , game play is the importent factor here "fun".. no one will worry about a little bit of texture alignment , its a DM map not a texture map.. 0 Share this post Link to post
Guest MR_ROCKET Posted September 14, 2001 if i add anymore to the map its gonna slow things down.. , you should know that better than anybody Ebola.. 0 Share this post Link to post
kristus Posted September 14, 2001 I didn't say you should add anything. I said you should align the damn textures. 0 Share this post Link to post
NiGHTMARE Posted September 14, 2001 Texture mis-alignments look ugly in any map. 0 Share this post Link to post
w@velength Posted September 14, 2001 Sweet; it's like running through a giant japanese disco-club-rave or something. Pretty! 0 Share this post Link to post
Guest MR_ROCKET Posted September 14, 2001 i see mis-aligned textures in just about every map..what do you guys uselly use to align the textures ?.. 0 Share this post Link to post
NiGHTMARE Posted September 14, 2001 I see you say in your .txt file that you use Deepsea. It's incredibly easy to align textures in that, just look up "alignment" in the help or something :) 0 Share this post Link to post
Guest MR_ROCKET Posted September 14, 2001 ok , thanks man :) we'll see about an update for PLEXYDOME in the future.. :) 0 Share this post Link to post
kristus Posted September 14, 2001 For just aligning to other textures I use the built in alignment tool in deth. but for smart alignment, I do it myself. 0 Share this post Link to post
Guest MR_ROCKET Posted September 14, 2001 a way i used to align them was to frame them in with new sectors.. is this a no no ? lol 0 Share this post Link to post
Guest MR_ROCKET Posted September 14, 2001 ofcourse , this was not the case when making q3 levels. Gtk radiant would let you nudg left ,right or up or down.. wish wad author had that feture ,oh well.. and damn iv already started on a new map..:) we'll just see if i get around to updateing plexydome.. - i doubt the most people would even notice , mainly just map makers lol.. 0 Share this post Link to post
Guest MR_ROCKET Posted September 15, 2001 you got to admit this is a bit of an off the wall or "abstract" type of wad for a DM .. the silver texture is the only one that really seems off , but i had them aligned and didnt think it looked right so i changed it back.. i'll probbly go with a flat , untiled sort of texture when updateing .. maybe just merg it with my next map.. :) 0 Share this post Link to post
mystic Posted September 15, 2001 I like it the way it is, I honestly thought you left those textures like that on purpose, it has a really nice 'trippy' look and feel to it, a good place to die. Ive still to find a way to kill those lost souls. 0 Share this post Link to post