Arioch Posted October 6, 2001 Carnevil has updated the Skull Tag page with the news that Skull Tag is not dead as is believed. There has been a burst of testing recently with the network code, and Carnevil believes that beta 0.93 is not far away. 0 Share this post Link to post
Guest LordUnum Posted October 6, 2001 I did. Used a large trout, I did. Had to notify him of a LAN event anyway.... Got time for this one Ling? 0 Share this post Link to post
w@velength Posted October 6, 2001 Since when did anyone think Skulltag was dead? Just because they hadn't updated in a while? That means nothing. Bah, that's how development works, boys; nobody owes anyone anything, it's their project. Oh yeah right, god forbid Carn doesn't update every single day to notify complete strangers of a line of code added recently. Weesh! 0 Share this post Link to post
Carnevil Posted October 6, 2001 Well, not updating usually means you're not working on it... at that time, anyway :) Heh, actually my lv88 ladder barbarian in Diablo II dying was what "woke me up" :P 0 Share this post Link to post
Guest LordUnum Posted October 6, 2001 That's precisely what I would say before patch 1.06, and if I ever did have one in the first place. :P 0 Share this post Link to post
Arioch Posted October 7, 2001 Heh, nah, necros are great PvM. My sorc, now, she rocks. :) 0 Share this post Link to post
Carnevil Posted October 8, 2001 I think my dueling barb would own any sorc :P Teleport amulet, 651 dmg pike, maxed resistances, and maxed whirlwind... no fear or sorcys there :) 0 Share this post Link to post
Arioch Posted October 8, 2001 The teleport would hurt, yes. Although resistances would mean preciously little against hydra or frozen orb :) 0 Share this post Link to post