Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Julian

ZDoom Progress

Recommended Posts

Randy Heit updated his site. He announced the upcomming release of ZDoom beta 29. It seems his work focused on performance issues, especially for hi-res rendering. He uploaded a quite huge screenshot to share his joy.

Share this post


Link to post

Good. Last version was slow as hell. and the screen is always garbled with latest version of zdoom when i start. I have to alt+tab out of it and then back.. Maybe I should report that...

Share this post


Link to post
Guest rethcir

He uses the dvorak setup? nerd!

Share this post


Link to post
Guest MrHarmony

Well, some people have more sensible things to do than moving their fingers around. (On average, you move your fingers five times the distance on a Qwerty layout than you do on a Dvorak layout, writing the same text.)

Anyway, that garbled screen things is know, and it seems to be fixed in 1.23 beta 24. (I had the problem with earlier versions on the Matrox G400, but it went away weth beta 24.)

BTW, which was the "slow as hell" version? (The local Doom freak at work complained about something like that as wel...)

Share this post


Link to post
Guest MrHarmony

Dvorak or not. *heh*

Share this post


Link to post
Guest j00 equals ded

the game still looks like shit, especially that former human sprite.

Share this post


Link to post

After using QWERTY for all your life, wouldn't it take several years to type in DVORAK as fast as you type now?

Share this post


Link to post
Guest UAC PR Dept.

j00 equals ded:
It isn't Randy's job to make the sprites look better. That would be the job of a mod maker. And even if you were thinking about mip-mapping, it usually looks horrible on sprites anyway, at least in all the Doom ports I've played.

Share this post


Link to post
Guest UAC PR Dept.

I assume you were talking to j00 equals ded...

Share this post


Link to post
Guest MrHarmony

...it take a few weeks at most, to reach your former speed.

From then on, you may or may not end up typing significantly faster - some double their typing speed, while there's little difference for others. (Using both Dvorak and Querty is possible, but definitely not recommended - the resulting confusion may well be the reason why some never type much faster with Dvorak.) Either way, typing is a lot more comfortable, and the risk of RSI is significantly reduced.


As to the sprites; what are people expecting? There aren't more pixels in those WADs!

Sure, one *could* perform advanced image processing on the graphics while loading, to generate "higher resolution" images for use with mipmapped rendering, but for good results, that's quite some image processing. (High degree interpolation with adaptive filtering, noise reduction, gradient detection/restoration etc etc...)

Anyone feel like hacking that code? :-)

Share this post


Link to post
Guest
This topic is now closed to further replies.
Sign in to follow this  
×