Arioch Posted November 15, 2001 Fanatic sends word of the release of EDGE v1.27, which contains fixes for the major issues from v1.26. He has also released a partial map as a demo on the EDGE homepage, which is called "Castle" and requires the GL version of EDGE to run. 0 Share this post Link to post
captmellow Posted November 16, 2001 So, you have lost interest in Doom, eh? My own waxes & wanes. 0 Share this post Link to post
Guest Fanatic Posted November 16, 2001 Looks like everyone else has too (or at least in EDGE....). 0 Share this post Link to post
Guest Striker Posted November 16, 2001 That level wowed the socks off of me i just spent forever on it even thought there were no critters or whatnot =P 0 Share this post Link to post
Lüt Posted November 16, 2001 Agreed, that's one of the best maps I've played all year. 0 Share this post Link to post
Rellik Posted November 16, 2001 Now THAT's eye candy. Hope EDGE makes it past this rough patch, it'd be horrible to have it die when it's capable of this. Way to go Marc! 0 Share this post Link to post
kristus Posted November 16, 2001 Sw33t. Are you supposed tom be able to swip up the waterfalls? 0 Share this post Link to post
Metabolist Posted November 16, 2001 I hope that MP3 code got spruced up! 0 Share this post Link to post
captmellow Posted November 17, 2001 Anyway, whatever happened to the bot code? Last I tried typing "idbot", I'd get a message that one joined, but it never appeared. 0 Share this post Link to post
Law Posted November 17, 2001 Hurah! Keep Edge living, man, its the stuff. 0 Share this post Link to post
captmellow Posted November 18, 2001 Ouch! I ran EDGE w/ -bots 2 -players 3, & what a disappointment. The awful deathbot was better than this. 0 Share this post Link to post
Guest Fanatic Posted November 18, 2001 Bot code should work at all, other than the message that a death bot was spawned. It's been disabled for some time, awaiting a major rewrite (same as network code). 0 Share this post Link to post
captmellow Posted November 18, 2001 It does work, sort of, if you use -bots & -players. They spawn & respawn properly, but they don't roam very well, & they spin like a top--something I haven't seen since one of the older cajuns. They don't fire unless fired upon, & if you respawn they will ignore you again. 0 Share this post Link to post