Julian Posted December 12, 2001 Chris Lutz has updated the Chaos Crew pages. The news post deals with the level of detail in map 7 of "Phobos: Anomaly Reborn" and the intra-team beta of "Caverns of Darkness". It ends with two glLegacy screenshots of "Inferno" for our eyes pleasure. 0 Share this post Link to post
Fredrik Posted December 12, 2001 you know, two "nifty" DO fit in one post 0 Share this post Link to post
Erik Posted December 12, 2001 WE HEARD YOU THE FIRST TIME, no wait that's not what I wanted to say... nice numbers Chris. 0 Share this post Link to post
Opulent Posted December 12, 2001 Those Caverns don't look so dark... (put lame Afghan. joke here... too late :) 0 Share this post Link to post
Guest Johnny Magnum Posted December 12, 2001 Go teach Granny to such eggs!! 0 Share this post Link to post
bigd Posted December 12, 2001 "In honor of the fact that I have a massive Probability & Statistics final exam tomorrow." I feel your pain... literally, I've had a perpetual lingering headache since Saturday thanks to finals. 0 Share this post Link to post
Lutz Posted December 13, 2001 Yeah...it kind of punched me in the balls. I don't suppose I did too badly, but just the act of taking it -- huddled over those miniscule writing surfaces that are bolted to the chair -- made me sore yesterday. Dammit. 0 Share this post Link to post
Lutz Posted December 13, 2001 He... I wasn't trying to brag or anything, but I did want to give a size of the level and the amount of detail. Level 7 is weird - if you strip out all the lighting, it is really pretty simple. Gameplay is definitely an exercise in depth-first searching, for those of you with CS training. Still, I am pretty proud of the way the lighting looks. 0 Share this post Link to post
Hyena Posted December 13, 2001 Gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme 0 Share this post Link to post
Fredrik Posted December 13, 2001 - VERTICES: 12,302 - LINEDEFS: 15,311 - SIDEDEFS: 27,489 Pfft... Here are the stats for Vrack 3's current ~8 rooms: - VERTICES: 9,150 - LINEDEFS: 11,147 - SIDEDEFS: 20,468 =P 0 Share this post Link to post
kristus Posted December 13, 2001 You want numbers.. I'll give you NUMBERS Vertices : 3890 Linedefs : 4680 Sidedefs : 10219 Sectors : 375 after making 1.5 "rooms". My god.. this map will brake the limit far too early.. 0 Share this post Link to post
Fredrik Posted December 13, 2001 Depends on your definition of a room... the central room of Vrack 3 has 500 sectors and I'm about 50% done with it. =) 0 Share this post Link to post
kristus Posted December 13, 2001 well the finished room wich got 4-5000 sidedefs is not very big.. it's just a passageway.. the beginning.. the toehr is rather big though.. but it's not done either..:p 0 Share this post Link to post
Fredrik Posted December 13, 2001 I'll beat your sorry ass in any case. 0 Share this post Link to post
Erik Posted December 13, 2001 Europa 2 stats: 3 rooms, of which 1 is 95% done, one is 50% done and one 70-80% done. Yes, there will only be 3 "rooms" vertices, 6315 lines, 8414 sides, 16338 sectors, 1840 0 Share this post Link to post
Arioch Posted December 13, 2001 damn swedes GET IT THE %$#@$# OUT THE DOOR ALREADY 0 Share this post Link to post
Fredrik Posted December 13, 2001 You know, I once made a speedmap with 25000 sidedefs something... 0 Share this post Link to post
stphrz Posted December 13, 2001 *Warning : Bitch alert =P But what the hell do numbers have to do with the quality of a level? Used to be only clownhats like Fiffy bragged about that kinda crapola. Don't friggin tell me it's cool now.... </bitch> Carry on :) 0 Share this post Link to post
Erik Posted December 13, 2001 It has nothing to do with the quality. Only with the size and detail level. When you're talking about authors like Lutz, fred and ebola, it's needless to say that it will be good as well. 0 Share this post Link to post
Lutz Posted December 14, 2001 First -- thanks; that's cool. Although stphrz has a point in that sheer size is not necessarily related to quality. I am quite certain that some folks out there are going to hate level 7 -- I'm not really giving anything away when I say that there isn't too much gameplay. It's really a staging level, sort of like the early levels in Justin Fisher's Alien conversion; darkness, emptiness, quiet...then OH MY FREAKIN' GOD WHERE THE HELL DID THAT COME FROM?! (Or, ideally, maybe something like "Wow -- this architecture is pretty damn cool; I wonder how he did th--OH MY GOD [etc.]") I like architecture :) 0 Share this post Link to post
inferno_45 Posted December 14, 2001 thats the kind of feel I'm going for in my future releases. is that a bad thing? 0 Share this post Link to post
Erik Posted December 14, 2001 Heh quite the opposite from the map I am making right now. The main thing to be afraid of there is the wake up sound when you fire a weapon, it might ruin your speakers :P 0 Share this post Link to post
Opulent Posted December 14, 2001 Fredrik's speedmap was the map I saw the greatest slowdown in Doom on my machine, I think. Can your editor cut and paste? =P 0 Share this post Link to post
Lutz Posted December 14, 2001 Well, no, I don't think either reaction is bad. I would LOVE for someone to be so spellbound by the architecture that they unwittingly get killed. To address the first point: one of Doom's primary advantages over more recent 3D shooters is the ability to fight more than 6 monsters at a time, and most Doomers expect to be consistently bombarded (or at least get swarmed at one point during a level). Thus, a relatively empty level, monster-wise, no matter how spooky, is going to seem a little odd. *I* sure don't mind (as long as the atmosphere is good), but it could be cause for complaint. I guess we'll see... 0 Share this post Link to post
Erik Posted December 14, 2001 I would probably complain if I wasn't overwhelmed by monsters a few times in a level. IF you're gonna make it empty for most of the level, at least make the fights that actually takes place challenging. This is of course only my opinion, and my favourite wad is hell revealed so... :P 0 Share this post Link to post
inferno_45 Posted December 14, 2001 and what recent shooters only allow you to have 6 monsters in fight? that stupid. 0 Share this post Link to post