Julian Posted December 12, 2001 Korax Mod II, a RPG-oriented Hexen conversion, has been released:While keeping the enhancements of the original Korax Mod like 3D acceleration, all-new spells, RPG-like stats and experience points, it also introduces new elements like looting corpses for treasure, buying equipment in shops, new weapons, new spells and a Berserker mode for the Fighter.More information, and the mod itself, can be found here. 0 Share this post Link to post
Guest Johnny Magnum Posted December 13, 2001 Go teach Granny to suck eggs!!!! ................... Oh....oops...... couldn't stop myself from saying that, well anyway.....I haven't downloaded the Hexen thing yet, but i'm gonna. Oh and get a load of that pic of the day man!!!! i got two words for it... HOLY SHIT!! 0 Share this post Link to post
Guest Johnny Magnum Posted December 13, 2001 Don't tell me to shut up!! 0 Share this post Link to post
Guest Johnny Magnum Posted December 13, 2001 Does anyone know what the heck happened to http://www.doomhq.com?? Where'd Doom HQ go????? 0 Share this post Link to post
Crendowing Posted December 13, 2001 Meh, it's OK, but not the best in the world. 0 Share this post Link to post
Ralphis Posted December 13, 2001 I wasn't very fond of it. But lately heretic and hexen have been growing on me. I still don't think they're better than doom though 0 Share this post Link to post
Hyena Posted December 14, 2001 For one thing, one of the best doom themes is medieval (or so I think) and hexen uses it well, and the maps are detailed nicely. It's a puzzle game, but there's a little more to it than just hitting a switch to see what it does, then hitting another switch. The puzzles aren't too irritating to figure out, and while you're figuring it out there's plenty of monsters to kill. There seems to be considerable action which is pretty fun. There's a lot more emphasis on melee weapons than doom ever had, which is good. Do all the weapons have to be distance? And of course, DM can be a lot more fun with various items like the porkalator, flechettes, and maulotaurs. And the fact that you can be one of three different characters makes it more interesting in that respect as it adds a little more strategy. The only things I don't like about hexen are that the player sprites are all the same colour (which makes it hard to differentiate in DM) and that editing isn't as flexible as doom. As for heretic, I liked the first episode, but it's rather dull after that. 0 Share this post Link to post
Happy Fun Ball Posted December 14, 2001 Actually, editing for Hexen is a whole lot more flexible than Doom and Doom 2 becuase it uses scripts. Instead of a linedef causing a door to open or stairs to raise up, it can only do one thing. With Hexen, you can use scripts to do all sorts of things, like earthquakes, spawning monsters (not simply teleporting existing monsters like Doom), polyobjects, etc. 0 Share this post Link to post
Kaiser Posted December 14, 2001 acs scripting and fragglescript is probably the most awsome thing that can happen in map editing. 0 Share this post Link to post
Hyena Posted December 14, 2001 But from a total-conversion point of view, it's harder. I can't think of any easy way to turn hexen into, let's just say, Star Wars. 0 Share this post Link to post
kristus Posted December 14, 2001 Hyena: No. Hexen is VERY irritating to find the switches, and keys.. it really isn't anything more to it.. just a endless hunt for hard to find switches and keys.. and the enemies get killed a long time before you even got close to finding all switches and keys.. Hexen got good atmosphere though. very nice design.. but the gameflow is terrible.. awful. downright boring. 0 Share this post Link to post
Law Posted December 14, 2001 Yeah, right. I got stuck on the first Episode for ages because of a hard to find Switch, put me well off the game, until Korax Mod I came out. I would like to see these modifications done to Doom as well, if only Zdoom supported different character classes (hint hint for the second year running) 0 Share this post Link to post
Happy Fun Ball Posted December 14, 2001 Yes I have, and most of ZDoom's scripts and polyobjects were basically taken from Hexen. 0 Share this post Link to post
Law Posted December 16, 2001 Just found the biggest bug in this Mod. Doh!! 0 Share this post Link to post
Law Posted December 18, 2001 Apparently my Bug was a feature, which was nice. 0 Share this post Link to post