Julian Posted January 24, 2002 Nick Van Winkle has contacted Matt Tagliaferri, DoomCad author, and got his approval to work on this DOOM editor coded in Visual Basic. Nick has also set up a site where he will report progress and where you can submit your suggestions. 0 Share this post Link to post
SaGa Posted January 24, 2002 Gah doomcad is to slow and annoying to use. 0 Share this post Link to post
Law Posted January 24, 2002 DoomCad is the only windows editor I liked. First things first get rid of that "Division by 0" error, that was very annoying. Don't forget to save your work, I saw Wednesday's report. VB6 has autosave I remind you, but of course you sound competent. I look forward to your releases, hopfully source code?? 0 Share this post Link to post
Jayextee Posted January 24, 2002 I hope somebody updates WadEd in such a way. I can't :( 0 Share this post Link to post
Lüt Posted January 25, 2002 Whatever happened to your super-waded thing? 0 Share this post Link to post
Guest Excalibur_Z Posted January 25, 2002 YES! I couldn't get into any other editor, not even WinDEU. Doomcad was the only editor I ever used, the only one that had that good feel. Subscript out of range. Division by zero. Partition Node not found: Nodes will be inaccurate. Those three things, the scourge of Doomcad. That program was oversensitive, so it made my levels structured and well-designed. 0 Share this post Link to post
geekmarine Posted January 25, 2002 Yes, I LOVE Doomcad, it's my favorite. It's the first one I learned, and there is absolutely nothing that I can't do in it. Just fix those nasty bugs it has, and we'll be in great shape. Also, I hate the fact that when you delete sectors and lines and stuff, it will leave behind the sidedefs and won't let you get rid of them. Other than that, Doomcad is great, and I can't wait to see a new version. By the way, how about Boom support or something? I'm sure that it would be rather simple, and I would love to have Boom support in Doomcad. 0 Share this post Link to post
inferno_45 Posted January 25, 2002 I'll tell what needs to be done. Fix that "Division By 0" bug. ARGH! Thats really frustrating! 0 Share this post Link to post
TheRequiem Posted January 25, 2002 I am soo high... I fly like the birds, sing like rhytm guitars and rap with the devil. 0 Share this post Link to post
Karthik Posted January 25, 2002 I'm very happy to hear this news - DoomCAD was the editor I started with and it's the one I use to make all my maps. Great news!! 0 Share this post Link to post
Guest |Laz| Posted January 25, 2002 I plan on fixing that Division by 0 bug, and all the other stuff you guys have mentioned. But if you would, can you put them on suggestions at http://doomcad.lameware.com? I'm using that as my reference. Thanks, 0 Share this post Link to post
Guest |Laz| Posted January 25, 2002 That URL should be http://doomcad.lameware.com ... this commenting system doesn't parse URLs right. 0 Share this post Link to post
Anders Posted January 25, 2002 well.... what if you want to post an url with parameters..... then you'll have to have a ? in the url.... 0 Share this post Link to post
Jon Posted January 25, 2002 That program was oversensitive, so it made my levels structured and well-designed. me too.. I didnt have a computer let alone access to the internet so I couldn't get any other editor (I used a friend's computer... doom/doomcad introduced me to the concept of school truancy) Its a shame the bloody thing is written in visual basic, you would be better off cloning it rather than working from the source. 0 Share this post Link to post
Guest |Laz| Posted January 25, 2002 Yea I could, then I could call it my own, BUT Visual Basic is what I know best. I don't know Win32 programming with c++ very well. All I have been able to do in the way of Win32 programming with c++ is a small littrle starfield. I'd like to re-write it on c++, but im not that experiences, unfortunately :/ 0 Share this post Link to post
Law Posted January 26, 2002 What on earth is wrong with VB. It is a helva lot better than damn VC++. The only disadvantage is the speed if a program isn't optimised right, but for a level editor what does it mattter? 0 Share this post Link to post
Jon Posted January 26, 2002 You are both missing my point- Law yes this isn't a speed critical application so the improved efficiency of C++ over VB isn't very important, but my qualm is VB is windows-only, if you wrote it in C/C++ or virtually any other language it could be ported to other platforms. Wine can't even properly emulate certain calls to the vb runtime files. I never even mentioned VC++, I've never used it but I've heard good things. I'm not really into the whole 'visual' developement stuff myself. There's more to coding than visual studio! 0 Share this post Link to post
Guest |Laz| Posted January 26, 2002 I never mentioned vc++ either :P I did however mention win32 programming using c++. I don't program in dos anymore. It's pretty much an obsolete OS. Then again, anyone who is playing doom to the extent of mapping and/or source porting, probably knows dos anyways. *shrug* I dunno heh. 0 Share this post Link to post
NiGHTMARE Posted January 26, 2002 I believe when Jon mentioned 'other platforms', he was thinking more of Linux than DOS. 0 Share this post Link to post
Jon Posted January 27, 2002 There's definitely a grain of truth in that :) 0 Share this post Link to post