AndrewB Posted February 10, 2002 There are ten proud and healthy new WAD files this week, and they came from that magical directory known as Newstuff. Gothic Dreams by Various Authors - (img) - A six-level deathmatch WAD for Doom 2. A very rich one at that. Each map is artistically created, using a very nice collection of textures and an ideal level of detail. Each level is different yet well defined in its theme, and some of the layouts are interesting and not overly arena-like. There are a few graphic replacements, and some sound replacements, including ambient sounds. Requires ZDoom. Core Algorithm by Dennis Meuwissen - (img) - One small to medium sized map for Doom 2. Very basic in its design. Plain rooms with little detail. Not much of a theme to this map. Some indoor and outdoor areas, and some chemical storage areas. A variety of textures, and a variety of elevation levels. As a bonus, it uses the music from Doom, E1M5. For a map that requires Doom Legacy, it's quite disappointing. Requires Doom Legacy. Slayer.wad Issue 2 by Richard Wiles - (img) (img) (img) (img) - This is an amazing 16-level modification for Doom 2. Single-player maps from Map01-Map11 as well as Map31, and deathmatch maps from Map25-Map28. In general, these maps can be directly compared with The Plutonia Experiment and the recently-released Alien Vendetta. An ideal amount of detail in every map. Playability is also a high-point. Health and ammunition is balanced quite well, and the challenge put forth is just great. The deathmatch aspect is also excellent, with rich non-arena style maps. There are several music replacements as well. Let It Roll by Sean Bernard - (img) - Three maps for Doom 2. These levels are small to moderately sized. The WAD starts out with a white cement and silver theme, and then spreads into a variety of themes. It has a very classic-style implementation of secrets, with a few press-the-wall hidden areas. Not much more can be said without spoiling it. A small, easy, decent-looking WAD is what it adds up to. Pot City by Brendt Pantley - (img) - A single deathmatch map for Doom 2. This one is quite nice. A pleasant lava/slime/grass/stone theme, played mostly outdoors. Weapons are placed in a typical deathmatch fashion, and it has an interesting non-arena style layout to it. An ideal amount of detail. Attractive, but not overwhelming. There is a starry sky texture included, as well as the music from DOOM's E1M3. Enhanced DOOM port required. Wickedly Simple by Rex Claussen - (img) - One single-player map for Doom 2 this time, running on Map07. It's a moderately-sized map, using some of t he Map07 special features from Doom 2. Monster infight is a big part of this level, as it makes you spend much of your time causing fights between enemies. Not all that much artistic detail in the map, although health and ammunition is balanced reasonably well. The Classic Episode by Various Authors - (img) (img) - Nine classic-DOOM style maps for Ultimate DOOM, occupying all of Episode 2. This WAD has plenty for fans of the original DOOM. Themes from all episodes can be found in this WAD. The perfect amount of detail is used in each map to bring back the feeling of the original DOOM. Ammo and health is balanced superbly. This really ought to be DOOM's fifth episode. The Baron's Domain by Will Hackney - (img) - One single-player map for Doom 2. This level feels a lot like something out of 1994. An author new to DOOM editing, trying out all the editing features and experimenting. For those who have a fetish for 1994-style addons, this should satisfy some deep-down craving. Lots of white cement, some grass and some sky. Also, some big bosses at the end. On the plus side, ammo and health is balanced reasonably well. Dark7 by Bryant Robinson - (img) (img) (img) - The quality continues. Seven amazing maps for Doom 2. Most of these levels contain a lot of dark brown metal, although each map has a well-defined theme, varying nicely from map to map. The storyline set out is quite involving, and each map is quite large. An ideal amount of detail in each level. The author seemed to be concentrating on the fun factor, so everything works out nicely. A very well-done modification, although the included music from Unreal makes it a very large download at about 8MB. Requires ZDoom. Operation: Lightning by Stephen Clark - (img) (img) - An eleven-level modification for Doom 2 this time. This one is a little different from the large WAD files we've seen lately. Each map is a low-detail, extremely large map. Many themes are thrown together in somewhat of a blended mess. Neither ammo nor health seem to be balanced much at all. Still, you may want to save this WAD in a corner of your hard drive for a rainy day. It does have a bit of storyline, but it basically boils down to a bunch of big levels. Enhanced DOOM port recommended. 0 Share this post Link to post
sgtcrispy Posted February 10, 2002 frosh poost Classic episode: Doomy! 0 Share this post Link to post
Guest Ultimate DooMer Posted February 10, 2002 I've just played through the episode myself, (a good time was had, as usual) and noticed a few bugs that I missed when I updated it for release. (nothing that stops you from progressing, though). I'm gonna fix them, and re-release the wad sometime in the next few days. 0 Share this post Link to post
Guest cocoon Posted February 10, 2002 What are the changes from the 1st release? I can't see the txt-file mention any... 0 Share this post Link to post
Vegeta Posted February 10, 2002 Does someone remember what hapened with that project? 0 Share this post Link to post
Metabolist Posted February 10, 2002 I call that inconsiderate - making the package 8 mbs or so. Why can't he make a version without the Unreal music? I'll do the music if he likes. 0 Share this post Link to post
Metabolist Posted February 10, 2002 http://www.mego.at/ram/mego024b.ram Classic. Truly classic. 0 Share this post Link to post
Guest Chris Posted February 10, 2002 I agree with Metabolist on that one! 8 megs is too much, and although it adds something to the atmosphere of the levels, it ain't that important. And I think Slayer is the single most important release in this weeks /newstuff! It's truly amazing and extremely original! Pot City has a nice confusing influence on the gameplay. It's nice to see such an original design. Good job there Megalyth! 0 Share this post Link to post
Adam Hegyi Posted February 10, 2002 AFAIK, the Slayer and Classic Episode releases at the FTP are no different from those available since months at Swedish Fish's website. Fish? 0 Share this post Link to post
inferno_45 Posted February 10, 2002 Damn! I uploaded it too late! Sorry dood. 0 Share this post Link to post
Enjay Posted February 10, 2002 Yup 8MB = over an hour of DL time for me. No thanks. A music stripped version would be most welcome. Shame, it seems like it is really good. Hell, I've got UT and Unreal, I can put the music in myself. 0 Share this post Link to post
inferno_45 Posted February 10, 2002 And what about the people like me that don't really enjoy that metal/techno crap...eh? They really shouldn't have done that... 0 Share this post Link to post
Guest Archvile46 Posted February 10, 2002 I feel proud to have been part of the Newstuff Chronicles #69 0 Share this post Link to post
Guest Ultimate DooMer Posted February 10, 2002 I have fixed the bugs and uploaded my Op-lite2.wad again, just waiting for it to be updated on 3darchives. Classic episode sounds great, I'll find out tonight.... 0 Share this post Link to post
ReX Posted February 10, 2002 For some strange reason Wickedly Simple (wicked_2.wad) doesn't show up on Newstuff Chronicles #69, while wads that were uploaded later (e.g., Operation: Lightning) are in here. AndrewB must have fallen asleep at his computer before he got to the bottom of the list ;) 0 Share this post Link to post
prower Posted February 10, 2002 I haven't played it yet, but Richard Wiles kicks ass, so I know it's good. Download it, clownshoeses! 0 Share this post Link to post
Enjay Posted February 10, 2002 Right enough, it is missing. I DL'd that when it appeared a couple of days (?) ago. Really good fun. Lots of monster infighting making it an interesting play. A wad that actually uses the MAP07 specials too. Nice one. 0 Share this post Link to post
inferno_45 Posted February 10, 2002 "One small map for Doom 2." wtf? "let it roll" is 3 maps... 0 Share this post Link to post
Swedish Fish Posted February 10, 2002 They are the same version that was posted on my website space. They are just officially archived now... freeservers sucks...should have done this a LOT earlier.. 0 Share this post Link to post
Guest Virgil_ Posted February 10, 2002 Hey, if the music fits the levels, its worth the time to download 8 megs. I haven't played it yet, but that music better justify the long download time. Those textures look quite tasty to say the least. Virgil 0 Share this post Link to post
Guest Ultimate DooMer Posted February 10, 2002 This is a pretty good debut. Tough start, lots of big monsters, good battles and traps and nice 'demolition' effects (barrels under crushers at different heights - good idea) the warehouse bit with the 2 big groups of monsters was fun, as was the cyberdemon encounter in the temple. 0 Share this post Link to post
picklehammer Posted February 10, 2002 there's 11 wads, check the folder andrewb is lazy and skipped one I hate him 0 Share this post Link to post
Metabolist Posted February 10, 2002 Well, not all of us have cable connections. 0 Share this post Link to post
Diabolic Posted February 11, 2002 The Gothic Dreams DM is actually a pretty nice and organized DM set. Props to whom made it. 0 Share this post Link to post
Guest Archvile46 Posted February 11, 2002 Heh, thanks for the kind words. I just got tired of playing Doom for eight years and decided to start making it. 0 Share this post Link to post
Erik Posted February 11, 2002 av46: keep it up and your maps will improve quickly, that's for sure. You seem to have got the basics already. 0 Share this post Link to post
Hyena Posted February 11, 2002 I have a cable connection and it's still horrendously slow. My advice would be to make the sound wad a seperate download. If people want to hear it, they can still get it. 0 Share this post Link to post
Diabolic Posted February 11, 2002 Indeed, my cable connection is only downloading at a mere 8-kb/sec download. Why did God make this world so plain? 0 Share this post Link to post