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Julian

Why Update?

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Jussi Pakkanen let us know he has made some progress on his DOOM level editor, Why. A new beta should be released soon, maybe within a couple of weeks. Among other features, this editor provides an integrated Python interpreter, allowing the user to write his own custom level manipulation and inspection scripts.

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It's very nice to finaly get a new and free editor. The fact that it got a working unix version is great too. I guess it wont take long before we get python scripts to customise Legacy 3d floors, fog and water sectors.

Thanks Pate!

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