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sirgalahadwizar

I have a new monster!

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If anyone's interested, I have a new, very dangerous monster. It is for Dosdoom v.653 and EDGE v1.22. I call it an "ARCHGOD" because it looks kinda like an archvile but it's a differerent color and much, much more dangerous.
I won't ruin the surprises but it is so powerful I decided to use the cyberdemon's mapnumber so it would be convenient to place it in the game (I changed the cyberdemon to another mapnumber).

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Guest DammitBeavis

Well, is there anyway we can download it? I would be interested in seeing this new monster. The least you could do is post up the ddf text needed to make it. I've spent endless hours making new thingys with ddf, but they are all just updated old ones. I wanna see something new!!!

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DDF text (I tried to compress to fit here as best as I can, this is the dosdoom version and is quite easy to translate into EDGE if need be):

Attacks DDF:
[ARCHGOD_BFG_SPRAY]
ATTACKTYPE=SPRAY; HEIGHT=16; RADIUS=20; TRANSLUCENCY=0.8; DAMAGE_RANGE=8; DAMAGE_MULTI=10; ATTACKRANGE=4096; PROJECTILE_SPECIAL=NOGRAVITY;
STATES=PLSE:A:6:BRIGHT:NOTHING,PLSE:B:6:BRIGHT:NOTHING,PLSE:C:6:BRIGHT:NOTHING,PLSE:d:6:BRIGHT:NOTHING,PLSE:e:6:BRIGHT:NOTHING,#REMOVE;

[ARCHGOD_BFG]
ATTACKTYPE=PROJECTILE; HEIGHT=8; RADIUS=13; SPEED=25; DAMAGE_RANGE=50; DAMAGE_MULTI=14; LAUNCH_SOUND=BOSPIT {OR BFG}; DEATH_SOUND=RXPLOD; EXPLOD_DAMAGE=384; ATTACK_HEIGHT=32; ATTACKRANGE=4096; TOO_CLOSE_RANGE=420; SPARE_ATTACK=ARCHGOD_BFG_SPRAY; PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY; STATES=fx13:A:4:BRIGHT:NOTHING,fx13:B:4:BRIGHT:NOTHING;
DEATHSTATES=fx13:c:8:BRIGHT:NOTHING,fx13:d:8:BRIGHT:NOTHING,fx13:e:8:BRIGHT:SPARE_ATTACK,fx13:f:0:bright:explosiondamage,FX13:g:8:BRIGHT:NOTHING,fx13:h:8:BRIGHT:NOTHING,#REMOVE;

[ARCHGOD_PAIN_RELEASE] {LIKE PLASMA GUN}
ATTACKTYPE=PROJECTILE; HEIGHT=8; RADIUS=13; DAMAGE_RANGE=8; DAMAGE_MULTI=10; ATTACK_HEIGHT=32; accuracy=0.45; SPEED=25;
attackrange=450; PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
LAUNCH_SOUND=FIRSHT; DEATH_SOUND=FIRXPL; ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET; explod_damage=40;
STATES=fx12:A:2:BRIGHT:NOTHING,fx12:B:2:BRIGHT:NOTHING;
DEATHSTATES=fx12:c:4:BRIGHT:explosiondamage,fx12:d:4:BRIGHT:NOTHING,fx12:e:4:BRIGHT:NOTHING,fx12:f:4:BRIGHT:NOTHING,fx12:A:4:BRIGHT:NOTHING,#REMOVE;

Things DDF:
[ARCHGOD] {supposed to replace cyberdemon}
MAPNUMBER=16; SPAWNHEALTH=6000; REACTION_TIME=0.23; RADIUS=20; HEIGHT=56; SPEED=16; MASS=250; PALETTE_REMAP=6; PAINCHANCE=25;
SPECIAL=COUNT_AS_KILL,SOLID,SHOOTABLE,BOSSMAN,TRIGGER_HAPPY,NO_GRUDGE; MINATTACK_CHANCE=55; CASTORDER=18; BLOOD=PLASMA; RESPAWN_EFFECT=RESPAWN_FLASH;
EXPLOD_DAMAGE=270; ACTIVE_SOUND=VILACT; DEATH_SOUND=VILDTH; PAIN_SOUND=VIPAIN; SIGHTING_SOUND=CYBSIT;
RANGE_ATTACK=ARCHGOD_BFG; SPARE_ATTACK=ARCHGOD_PAIN_RELEASE;
CLOSE_ATTACK=ARCHGOD_PAIN_RELEASE;
SPAWN_STATES=pele:A:10:NORMAL:LOOKOUT,pele:B:10:NORMAL:LOOKOUT;
CHASING_STATES=pele:A:2:NORMAL:CHASE,pele:A:2:NORMAL:CHASE,pele:B:2:NORMAL:CHASE,pele:B:2:NORMAL:CHASE,pele:C:2:NORMAL:CHASE,pele:C:2:NORMAL:CHASE;
MELEE_STATES=PELE:E:8:BRIGHT:FACETARGET,PELE:F:4:BRIGHT:FACETARGET,PELE:G:3:BRIGHT:close_COMBAT,PELE:G:3:BRIGHT:close_COMBAT,PELE:G:3:BRIGHT:CLOSE_COMBAT,PELE:G:0:BRIGHT:REFIRE_CHECK,#MELEE:3;
{#MELEE:3 makes it look at the 3rd frame of melee}
MISSILE_STATES=pele:D:16:bright:FACETARGET,pele:E:12:bright:nothing,pele:F:8:bright:facetarget,pele:G:6:bright:range_attack,pele:G:0:bright:explosiondamage,pele:F:8:bright:facetarget,pele:G:0:bright:spare_attack,pele:G:0:bright:spare_attack,pele:G:0:bright:spare_attack,pele:G:0:bright:spare_attack,pele:G:0:bright:spare_attack,pele:E:9:BRIGHT:facetarget,#chase;
PAINSTATES=pele:H:1:BRIGHT:MAKEPAINSOUND,pele:H:1:bright:SPARE_ATTACK,pele:H:1:bright:SPARE_ATTACK,pele:H:1:bright:SPARE_ATTACK,pele:H:1:bright:SPARE_ATTACK,pele:H:1:bright:SPARE_ATTACK,pele:H:1:bright:SPARE_ATTACK,pele:H:1:bright:SPARE_ATTACK,pele:H:1:bright:SPARE_ATTACK,pele:H:1:bright:explosiondamage,#CHASE;
{releases lots of energy if you hurt it)
DEATHSTATES=pele:i:7:NORMAL:NOTHING,pele:j:7:NORMAL:MAKEDEATHSOUND,pele:k:7:NORMAL:MAKEDEAD,pele:l:7:NORMAL:NOTHING,pele:m:7:NORMAL:NOTHING,pele:n:7:NORMAL:NOTHING,pele:o:7:NORMAL:NOTHING,pele:p:5:NORMAL:NOTHING,pele:q:5:NORMAL:NOTHING,pele:q:-1:NORMAL:nothing;
RESPAWN_STATES=pele:q:5:NORMAL:NOTHING,pele:p:5:NORMAL:NOTHING,pele:o:5:NORMAL:NOTHING,pele:n:7:NORMAL:NOTHING,pele:m:7:NORMAL:NOTHING,pele:l:7:NORMAL:NOTHING,pele:k:7:NORMAL:NOTHING,pele:j:7:NORMAL:NOTHING,pele:i:7:NORMAL:NOTHING,#CHASE;

[PLASMA]
REACTION_TIME=8T;RADIUS=8;HEIGHT=16;SPECIAL=NOBLOCKMAP,NOGRAVITY;
STATES=apbx:A:2:BRIGHT:nothing,apbx:B:2:bright:NOTHING,apbx:B:2:bright:NOTHING,apbx:C:2:bright:NOTHING,apbx:D:2:bright:NOTHING,#REMOVE;
{bullets and such vaporize upon contact of the archgod's forcefield}

The "Archgod" is vastly more dangerous than the cyberdemon and spiderdemon put TOGETHER. I have tested it and the only way to get away in one piece in under 2 hours is to use the bfg to kill it.
Background: The "Archgod" is a mutated form of archvile with super psionic mind-powers. Their extreme toughness comes from a combination of super body hardening (skin like concrete) and most of all, a very strong forcefield surrounds it produced by it's psionics. Their combat profile includes a "kill spray" of super plasma at close range and a replication of bfg energies at long range (shoots a blue bfg blast, not as strong as bfg-9000 but still behaves the same way).
Recently they have ousted the cyberdemons and taken control of invasion tasks.

If you want the graphics, just e-mail me at sirgalahadwizard@hotmail.com

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