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Guest LRM

Editing question

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Guest LRM

When editing doom, how do you change the appearance of the sky texture? Example: How do I change the cloudy sky of doom 2 to the city sky?

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Two ways. The hard way is to replace the cloudy sky with a new sky patch using wintex or something. The easy way is just to make your level replace map 16 or some other in that range. In Wadauthor all you have to do is right click on an empty area (in the void somewhere) of your map and select "map name" from the popup menu. Change it from map 01 to map 16. That's it.

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Guest fraggle`

editing question -> editing forums

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Guest LRM

Yah, but more people come and talk here, so i like to post my questions where I can get them answered faster.

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The best way to do this is replace the RSKY1 patch with the RSKY2 patch in Wintex. This affects the first 11 maps. Of course you could just wait around a little longer for Millennium to come out, and have per-level skies ;)

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ooooooh per-level skies.. thats reOl hard!! ... um not...

it isnt hard if your using zdoom, u can just define any texture you want as a sky

http://arise.to/redemption
http://mechasam.tripod.com/enter.html

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Mechasam said:

ooooooh per-level skies.. thats reOl hard!! ... um not...

it isnt hard if your using zdoom, u can just define any texture you want as a sky

http://arise.to/redemption
http://mechasam.tripod.com/enter.html

MBF and descendants (SMMU, Eternity) allow you to define any texture as a sky also.

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