SyntherAugustus Posted June 29, 2002 Howcome every time I view a Zdoom level on Wintex the map looks like a shitload of lines on top of each other? 0 Share this post Link to post
Lüt Posted June 29, 2002 It's because ZDoom maps use the Hexen level format. WinTex doesn't support that format so it doesn't know how to read those maps. 0 Share this post Link to post
boris Posted June 29, 2002 Of course does WinTex support Hexen. That's what the "Hexen" button is for. 0 Share this post Link to post
Lüt Posted June 30, 2002 boris said:That's what the "Hexen" button is for. Yes but it doesn't support them under "Doom" mode so you can't really do anything with the WAD but look at it's maps. 0 Share this post Link to post
boris Posted June 30, 2002 Um.. I think you can use a doom2.wad that is converted to Hexen format for the Hexen mode. 0 Share this post Link to post
Lüt Posted June 30, 2002 boris said:Um.. I think you can use a doom2.wad that is converted to Hexen format for the Hexen mode. Heh, well, of course, but that requires quite a bit of converting, plus the texture palettes don't match. 0 Share this post Link to post
SyntherAugustus Posted June 30, 2002 I played hexen using zdoom and the colors were fucked up. The two headed thingy was a pain-elemental and the sewer dude was a spiderdemon. It's going to need a big ass conversion to fix these probs. 0 Share this post Link to post
Liam Posted June 30, 2002 RailGunner said:I played hexen using zdoom and the colors were fucked up. The two headed thingy was a pain-elemental and the sewer dude was a spiderdemon. It's going to need a big ass conversion to fix these probs. ROFL A big ass conversion indeed. 0 Share this post Link to post
deadnail Posted June 30, 2002 Railgunner you fail to use the newest ZDoom, and even on top of that, you're using iwads like pwads. Crimony, I don't want to be around here in my Addidas when there's so much bullshit on the floor. 0 Share this post Link to post
boris Posted June 30, 2002 Lüt said:Heh, well, of course, but that requires quite a bit of converting, plus the texture palettes don't match. Wrong. Take doom2.wad, take zwadconv.exe, use zwadconv.exe on doom2.wad and tadaaaa, you got a perfectly fine doom2.wad with levels in Hexen format. 0 Share this post Link to post
Biffy Posted June 30, 2002 RailGunner said:I played hexen using zdoom and the colors were fucked up. The two headed thingy was a pain-elemental and the sewer dude was a spiderdemon. It's going to need a big ass conversion to fix these probs. I think Hexen support in zdoom is not quite finished, but you must have made the mistake deadnail talks about. Use zdoom -iwad hexen.wad and it should be OK. Use the latest beta on zdoom.notgod.com/ftp. 0 Share this post Link to post
mmnpsrsoskl Posted July 4, 2002 boris said:Wrong. Take doom2.wad, take zwadconv.exe, use zwadconv.exe on doom2.wad and tadaaaa, you got a perfectly fine doom2.wad with levels in Hexen format. Wrong. It is not perfectly fine. It is Hexened fine. Heh. Joking around. 0 Share this post Link to post
hypr Posted July 4, 2002 also i think its for editing protection the program has to mess up the map for you so you wont be able to edit it its like some older maps have a "lock " on them so people cant fool around with the maps 0 Share this post Link to post
oblivion Posted July 4, 2002 hypr said:also i think its for editing protection the program has to mess up the map for you so you wont be able to edit it its like some older maps have a "lock " on them so people cant fool around with the maps ive never seen anything like that. i have seen wintex and xwe screw up at displaying maps, but whenever i load into deepsea or deth, they display fine 0 Share this post Link to post