Zeratul 982 Posted May 26, 2001 I heard from some people that Stone Stratagems could be more than it is. I heard that it could use some improvements in some levels, but I need to know what parts of what levels you think should be improved by adding stuff to it like beams, windows, decors, lighting, etc. I think I already know one thing that should be improved, and that's that wooden area in "The Tower II" with the cheezy lighting effect. 0 Share this post Link to post
Lüt Posted May 26, 2001 They're probably talking about making it Gothic99-quality mapping. 0 Share this post Link to post
NiGHTMARE Posted May 26, 2001 Well, one thing that always improves levels is putting in angles instead of just 90 degree corners. And I seem to remember Stone Stragems having LOTS of 90 degree corners. This is Doom, not Wolfenstein =p 0 Share this post Link to post
Lüt Posted May 26, 2001 Say, would you mind if I "remixed" one of your maps in my spare time? 0 Share this post Link to post
Lazer Posted May 26, 2001 The wooden area looks cool. I was thinking more about the upper area with all that fencing that ends in some areas without having a real "end point" such as a pole it will go into to finish it. But really, you could use some more 3d tricks/illusions, new textures, and a little more detail per room. 0 Share this post Link to post
Guest Cacodemon Leade Posted May 26, 2001 Hmmm... What I would like to see improved would be the Absolution Replica Area. The demons spawn like crazy, and I always don't have enough ammo to wipe them out. 0 Share this post Link to post
Zeratul 982 Posted May 26, 2001 Well that's the trick. You're NOT supposed to be able to take them all out. It's supposed to be a trap. Get the yellow key and run like hell. Just like on The Absolution, you really don't have enough ammo to take out all the demons and still have spare ammo to take on the motherdemon, even though you start at an area with tons of weapons and ammo (similar to the starting point in "Beyond Hardcore") You need to get those 3 adapters to upgrade the pentagram weapon to at least have a chance. 0 Share this post Link to post
Zeratul 982 Posted May 26, 2001 Lazer said:The wooden area looks cool. I was thinking more about the upper area with all that fencing that ends in some areas without having a real "end point" such as a pole it will go into to finish it. But really, you could use some more 3d tricks/illusions, new textures, and a little more detail per room. I didn't have the fencing around the top of the tower at first. I put it there hoping to prevent the ability to fall off so easily. Maybe I should get rid of it. About the wooden area, the lights on the wall have no angle, but when the room becomes dark and the "lights" turn on, it follows the pattern of the wooden beams on the ceiling instead of what it's supposed to do in real-life. The light bends when it's not supposed to. I'll think of something to improve it sometime. 0 Share this post Link to post
Guest Stphrz' Posted May 26, 2001 NiGHTMARE said:Well, one thing that always improves levels is putting in angles instead of just 90 degree corners. And I seem to remember Stone Stragems having LOTS of 90 degree corners. This is Doom, not Wolfenstein =p 45 and 135 degree angles are EVIL! 0 Share this post Link to post
Lüt Posted May 26, 2001 Shut up, you love them. ::rearranges exit of map22:: 0 Share this post Link to post
Jayextee Posted May 27, 2001 Stphrz' said:45 and 135 degree angles are EVIL! What? You use WadEd too? :) Yeah, they're evil. 0 Share this post Link to post