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Wildman

Tools

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Since their has been much discussion of editors lately I thought it would be interesting to see what tools/games people use. Here is my list:

Tools:
WadAuthor
DeepSea
Wintex
Dehacked 3.1
Patcher
TCount
Wad1To2
Paint Shop Pro
Wally
Qoole (Quake based)
BSP (Quake based)
Unreal Editor (like you have a choice)

The current Doom based engines I am playing with now:
Doom (original)
Doom2 (original)
Doom95 (for vanilla engine, hi-res)
ZDoom (of course)
Edge (where are the editing docs?)
rorDoom
Hexen
Heretic
Strife (I may do a map for grins)
Doombot 3.0, 4.0
HacX (not really an engine, but what the heck)

And for good measure, 3D engines:
Quake1, 2
Unreal
Half-Life
Duke Nukem Forever (soon)

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TOOLS (I'm rather new to editing, must say):
Deth (used DEU, DoomCad 5.1)
BSP 2.3
Deep97 sw
Dehacked 3.1
WinTex
NWT 1.3
DeuTex (4.4 something)
Reject
Paint Shop Pro 6.1
Lmputil 2.3
Slige

ENGINES:
Doom (ultimate)
Doom2 (1.9)
Doom2 (final)
SMMU
MBF
Zdoom
Edge (checking out)
Doombot 4
Heretic
Hexen

3D:
Quake2 (if I have to)

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Tools:
(doom)
Wadauthor
Wintex
Dehacked
(Half-Life)
Wally
Qped
Milkshape 3d
QuArK
(misc)
Paint Shop Pro
Visual C++

Doom based games i have
Doom
Doom2
Zdoom
Hexen
Heretic
Strife

3d Games
Quake 1,2
Half-Life

also:
Wolfy 3d & spear of destiniy(and mapedit)

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tools:
dck 3.62 (the easiest)
wadauthor 1.30
wintex 4.3
zwadconv.exe
dehacked 3.0

Doom engines im using:
zdoom.exe 1.23 beta7 (the best release yet)
doom2.exe
boom.exe

what im playing at the moment.
doom2
requiem megawad
tiberian sun
quake
hr2.

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