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geekmarine

Dehacked question

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Guest Wraithchilde

That's actually a very good question. I'd like to find something
like this also. If you can't get any help with this, I know most
of the code pointers for weapons, since I've changed them all,
if you're interested in that.

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Guest Ty Halderman
geekmarine said:

Can anyone tell me where I can find a list of the frame code pointers in dehacked and what they do?

I added a bunch of such information to the Boom release (BOOMDEH.TXT as I recall). You might check that. If you make BEX files and load them in Boom or a compatible engine, you can do more with them than you can in Dehacked DOOM[2]. With Dehacked, you can only change a pointer in a frame where there already was a pointer, whereas in Boom/BEX you can change any frame's pointer to either null or a valid code pointer.

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