Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Test-0

Sprite help!!!

Recommended Posts

I know how to import new sprites into a wad via Wintex, but I need a FASTER way. Is there any program that will allow me to import files directly into the wad, without continouly going Incert new sprite, name the stupid thing, import, exct? I happen to have a buttload of sprites, but wasting all day importing will only get tedious and stupid.

BTW, check out my site at http://members.xoom.com/Korin_Dos/WTF / and come back often in the week, as on Tuesday of next week I'll be sending the project out. ^_^

Share this post


Link to post
Guest Fanatic

Search around for DEUTEX, I used it with QDOOMTST.WAD. It's rather cool to edit stuff in a directory, not within Wintex.

Share this post


Link to post

Thanks! I got the sprites in a lot faters. Now if I could only get something that allows for faster colour palet switching from 16bit to doom pal, then I'll be able to really move. :)

BTW, I loved QDOOM beta/test/whatever. I also like EDGE, but I have to admit that I have more control with ZDOOM's levels in ACS scripting. Sorry. :-)

Share this post


Link to post
Guest Fanatic

Best thing to do is import the DOOM palette to the pics in your paint editor. I used PSP5/6 for QDOOM, so when I had them cropped and all, import the DOOM palette then save. Relying on Wintex and DEUTEX to convert is a bad thing, since they are not photo exitors by any means, and are slow as hell and inaccurate.

Share this post


Link to post
Guest
This topic is now closed to further replies.
Sign in to follow this  
×