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Guest Epistax

The biggest Doom mystery: Archvile

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Guest Epistax

Have any of you actually LOOKED at the archvile in Dehacked? Well if you did closely enough, you'd notice something: the Archvile ressurection frames contain NO CODE POINTERS! That's right, NOTHING AT ALL. Not only that, there are NO FRAMES or ANY LINKS to those res. frames at all! I played around a bit, and I cannot find any way to duplicate these frames so that another enemy could do such a thing.

Could anyone PLZ help me shed some light on this? Thanks!

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Guest Wraithchilde

I believe the code pointer is frame 243.

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Guest Epistax

No, That is simply one of the Archvile's many walking frames.

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Actually, if you check, the code for Archi walking is diffrent from others. Thats because it resurects anything dead by walking up to it. Then it does the resurection frames, while the resurection code is already done.

I think they used this frame stuff in the Batman TC with the Croc dude and rocks. :-)

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Guest Epistax

That's sweet, but how do you control waht frame it goes to for ressurection?

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Guest Wraithchilde

Like I said, it's frame 243. Insert the following into a
dehacked patch:

# Imp resurrect dead monsters
Pointer 244 (Frame 444)
Codep Frame = 243

And watch the imps resurrect dead monsters. To do it well
you'd need to edit the Archvile frames, either the pics or
the frame durations, because you can see the vile sprites
when the resurrection occurs.

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Guest Epistax

As the other person stated in this post, you were not entirely correct. It is indeed a walking code pointer, just with something special.

Are you saying there is no way to change what frame number it uses for the picture afterwords?

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Change the picture using wintex or something.

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Guest Wraithchilde
Epistax said:

As the other person stated in this post, you were not entirely correct. It is indeed a walking code pointer, just with something special.

Are you saying there is no way to change what frame number it uses for the picture afterwords?

A rose by any other name would still smell like the
right code pointer. :)

Try pointing the first Vile resurrect frame to something
else. Or change the sprites like Myk said. Of course, you
couldn't use Viles as long as the patch was loaded. The only
way to have both would be to set all the resurrect frame
durations to 0, which may look silly.

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