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bitstate

dehacked question

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is it possible to with dehacked stop the bullet puffs from moving upwards? (i've managed to get them to move downwards by removing the nogravity option ;o), i want them to stay were they are .....


and, why is there two sections with bullet puffs in dehacked's frame table?

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Um... I don't think it's possible to stop the bullet puffs from moving upward, and I believe the reason for two sections w/bullet puffs in frame tables is that one is bullet puffs and the other is the revenent rocket trail.

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