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Guest spacedog

level selection map, help wanted

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Guest spacedog

Right, i have this plan to build a map with 32 exits, each of
which leads to a different map, so the players on csdoom (or
similar) can pick wich levels to play, i have all the code
worked out and i've started on the map. basically its a round
room with 32 corridors, but it looks like crap. so far i've
taken about 10 of the corridors and made them really detailed,
but it's taking a lot of time i don't have, so does any generous
soul want to help me out and detail a few corridors for me?

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32 exits?? I think that's a little much for one map. I think maybe you should just make exits to the most popular maps.

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I probably shouldn't, but I'll take a look at it. If nothing else I can give some suggestions.

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Guest spacedog
DarkStorm said:

32 exits?? I think that's a little much for one map. I think maybe you should just make exits to the most popular maps.

32 exits is not too much, i've got all the code done, also this'll work with ANY megawad

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Guest prets

*ahem*
it should actually have *31* exits, not 32 - that map still counts as part of the wad, remember? u can only have 32 maps, right? u probably got the picture already

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Guest spacedog

*ahem*
i've been through all this about a dozen times already, with zdoom (on which csdoom and skulltag are based) you can have a map33, a map 78 or even a mapmybigfatarse if you like.
I mean i come a long here asking for a bit of help and all i get are people telling me i can't do it. I wouldn't have come this far if it wasn't possible

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<< or even a mapmybigfatarse >>

No you can't because you're limited to eight characters. So there =p

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map map01 "mapmybigfatarse"
is fine isn't it?
...so long as it fits across the Intermission screen?

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