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Guest mewcat23

editing monster, thing position

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Guest mewcat23

There are something way in whatever source port, specially in edge to make the death monster stable position ? I mean when a monster is dead is on a special position but if we turn around him the death sprite turn too, there are something way to add additionnal sprites for the death so when we turn around the death monster we can view the death in multiple angle ? like quake, and I talk it with others things too like candles, statues etc..

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Just add rotations to his death frames, versus using 0.

For example, look at the Imp's idle frames, just TROO*.

TROOA1 - TROOA5, that is a single rotation for one movement.

Do the same with the death frames.

The first death frame starts with TROOI0, the zero meaning "same from all directions".

So to make a dead monster not rotate when you run around it, you'd have to add sprites to fill out the angles. It will look bad because instead of rotating it will flip.

Check the Wintex help file for more info on sprites.

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only problem is that it will got to be a mega-ass load of sprites.

That's about 8 frames x 5 (if using A1, a2a8, a3a7, etc. format) or 8x8 (if using a1, a2, a3, etc. format)

you could end up with well over 120 frames for each character, and I am assuming that this will be from a 3d model (because you would be crazy to make it out of handdrawn sprites).

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