Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
AirRaid

Help with textures....

Recommended Posts

I am trying to make some new textures using the patches in Doom2 with Wintex, but whenever i try and start the level, doom just closes down. Its getting quite annoying, as the skies I edit work fine. Any help?

Share this post


Link to post

I'm not sure what your problem is exactly. However, the general steps for using a new texture are as follows:

1. Create your graphic patch in a graphics editor (such as Photoshop, or even MS Paint). Note that a patch is different from a texture. A texture consists of one or more patches.

2. Use WinTex to insert your patch. You can either replace an existing patch or create a new patch. If you replace an existing patch, then all existing textures that use the patch will be changed as well.

3. If you've created a new patch in your PWAD then you'll also need to create a new texture in which to insert your patch, and name the texture. I've found WinTex to be somewhat erratic when creating or deleting textures. Therefore I use Deep97 (or you can use its more recent replacement, DeePSea).

Creating new patches/textures is not the easiest task. Therefore, I suggest that you replace existing patches instead of inserting new ones. Most levels never use the Wolfenstein textures (ZDoorB1, ZDoorF1, Zeldoor, ZZWolf 1-13), and can easily be replaced without being noticed. Additionally, if you're making a tech level you could replace the hell textures, and vice versa.

Share this post


Link to post
Guest
This topic is now closed to further replies.
Sign in to follow this  
×