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Malice Rancor

Legacy Crashing

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Ok I have a map that is 1.23 meg. I have had to rebuild parts of
it over again because for some reason after a nodes build, it
will crash with Legacy. So I start over again from the last
backup. But now for some reason I have had to build my most
recent area 4 or 5 times and it still always crashes with Legacy.
I even just added one more sector to it the last time and that
alone made the map not work with Legacy.

So does Legacy actually have a limit to the size of maps that it
can run? Or is it something else. I use Windeu32 Version 2.24

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Yes, I believe there is a physical limit to the size a map can be. If I remember right when boom came out Jim mentioned this and said it was something internal to the Doom structure and couldn't be changed. Sorry for being vague but I don't remember the details. You'll probably just have to break up the map.

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I had a similar problem: the thing I always come across is roughly 30,000 sidedefs in a map, that usually always causes the freeze. It's very frustrating. But my map got to be around 4 MB before it started crashing like that. Damn frustrating.

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This map still runs with the other ports, such as Zdoom, and
even will run with JDoom. I can't run the wad that adds graphics
to use it with JDoom though, never could actually. I only seem
to have problems with Legacy. I forget the error that I get, I
think it is something to do with "segment violation".

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