NiGHTMARE Posted December 21, 2000 I thought of a trick to simulate what you want to do. Have it so when you cross the line to the sector you want to kill the player, it triggers a crusher in a dummy sector that lowers and explodes a whole load of barrels around a voodoo doll (i.e. a second player 1 start). This trick has been used a number of times before, but not many people know about it, and I only just remembered it :) 0 Share this post Link to post
Lüt Posted December 21, 2000 Whoa I forgot about that one too! Cool I'll have to try that. 0 Share this post Link to post
Malice Rancor Posted December 21, 2000 Mmmmm Doom editor trick, mmmmmm Right Click New Text Document Rename Voodoo Copy Paste Save 0 Share this post Link to post
Jayextee Posted December 21, 2000 MAP30 of TNT: Evilution has you telefragging your 'voodoo doll'. 0 Share this post Link to post
Lutz Posted December 22, 2000 Damn -- that's thinkin', right there. Kick-ass. Thanks a bunch, Nick. 0 Share this post Link to post
Afterglow Posted December 29, 2000 Or you could have a voodoo doll telefrag another voodoo doll... it would be much more awarding to see the player being ripped apart after touching the floor of the deadly sector (ie: from a large fall)... also, that effect is limited to only SP/COOP as there's no player1 in DM. I had an effect in SacrificeDM2 where the player hits a switch and then a door nearby actually slides open and it was all done with a voodoo doll on a conveyor in a dummy sector with triggers... I had to remove it because it didn't work in DM... voodoo dolls and dummy sector scripting is fun in Boom/MBF/SMMU. :) 0 Share this post Link to post