DooMBoy Posted July 3, 2002 I have a problem with one of .deh patches. I'm running this mod under ZDoom 1.22, and it works fine. Nice job. Anyway, this afore-mentioned .deh patch has an assault rifle replacement for the chaingun. Whenever I bring out the gun, the Doomguy brings it up, then the gun sprite starts to flash and disappears altogether. Huh? 0 Share this post Link to post
SyntherAugustus Posted July 3, 2002 the ak47 bug is fixed. redownload it. 0 Share this post Link to post
Doom II Guy Posted July 3, 2002 I'll wait a day or two to make sure everything gets fixed, it's too much of a pain to re-download it five times. 0 Share this post Link to post
SyntherAugustus Posted July 3, 2002 do what you want doom ii guy, but everything should be fixed. Im going to work on mortura (remember those screenshots?) tommarow. It is based on the icd weapons. 0 Share this post Link to post
Doom II Guy Posted July 3, 2002 Alright, just so I don't waste time downloading...everything works with ZDooM 1.23 B33? 0 Share this post Link to post
SyntherAugustus Posted July 3, 2002 IMMORAL CONDUCT Boom now works with Zdoom 1.23 b33, Legacy, and a boom port. Have Fun! ...read instructions b4 playing! 0 Share this post Link to post
Doom II Guy Posted July 3, 2002 I've come to the conclusion that: ICD-Z1.DEH - Awesome. Only complaints are weapons #5 (which a grenade blows up directly in front of you...kinda stupid). And The shooting animation for gun #7. Overall very nice. The other .DEH file is worse, however. Any chance you could fix gun #7 in the first one? 0 Share this post Link to post
SyntherAugustus Posted July 3, 2002 the heavy sniper rifle does have a lack or reload sprites. Well, i cant. I tried to sacrifice some extra frames from other weapons but there arent any more availible. 0 Share this post Link to post
NiGHTMARE Posted July 3, 2002 Make the health potion, armour helmet, green armour and blue armour only have one frame each. This'll give you eight extra frames to play around with, and most players will hardly notice the difference :) 0 Share this post Link to post
Doom II Guy Posted July 3, 2002 I don't know if that would work, but it sounds good to me! 0 Share this post Link to post