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Edge 1.25 ddf features

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I was wondering if the rumor of defence for attacks (like, bullets don't kill some things say.. a tank enemy yet rockets will).

Have you guys made the ability for more ammo types?

And did you fix the bug that made weapons hard to select when there is more than two to a slot?

I heard that multiplayer might not be in 1.25, if not, is it planned for 1.26?

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Guest Faint

(hey Ryan :)
The "defense" effect you describe is(or probably will be) done by giving a Thing a property that says "if the attack is weaker than this numeric value, then no damage is done."

kinda like this, semantically:
enemy gets hit
check damage amount
if special shield in place, if damage ammount < x, exit check and do no damage

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