Bobo Posted March 7, 2001 Ok Doom guys, i need some help here: How do you reduce the size of your wad? i've deleted unused sectors and linedefs and sidedefs, but the damn thing is still big. The weirdest thing is, is that it isnt that architectually big. I've seen levels waaayyy bigger than this in Doom but for some reason whenever i edit it in a wad editor it always crashes and tells me that it cant alocate enough bytes. What do i do? Oh for the love of God, what do i do! 0 Share this post Link to post
Zeratul 982 Posted March 7, 2001 Looks like your wad has some wasted space... Try opening your wad in Wintex (which you can download here at Doomworld) and go to 'file,' then choose 'clean up WAD.' Maybe that'll help somewhat. But then, that's my way of doing it. Maybe someone else has a better idea...? 0 Share this post Link to post
stphrz Posted March 7, 2001 Toss it into my email if you like.(zip it up first though) I'll take a look see at it. 0 Share this post Link to post
Drat Posted March 7, 2001 Zeratul 982 said:Looks like your wad has some wasted space... Try opening your wad in Wintex (which you can download here at Doomworld) and go to 'file,' then choose 'clean up WAD.' Maybe that'll help somewhat. But then, that's my way of doing it. Maybe someone else has a better idea...? Also get your hands on Cleanwad. Damn good little program that. 0 Share this post Link to post
DeePsea Posted March 7, 2001 Is the problem the level or the editor/memory you have? You don't mention either one. In a DOS DMPI or Windows environment, size is not an issue for an editor. If the level got "damaged", then I can see some odd errors popping up though. Waded, in particular can roast a level when conventional memory is exceeded. You can reduce the size of a level by "packing" sidedefs (all sidedefs that are the same become 1), sharing sectors (same idea) and using newer node builders. Blockmaps should not be looked at by your editor - but it does affect the size. Usually caused by a dimensionally large level (10kx10k). DeePBSP, for example, makes for a much smaller blockmap. I think most of the latest versions of BSP do the same thing. If you have wasted space in the level, that again should not make any difference to an editor. Most newer editors automatically "clean" a level when you save it - no need for Wintex, etc. 0 Share this post Link to post