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Guest Templar

Colour remap

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Guest Templar

Anyone know if its possible to remap any colour not just green on the sprites?

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You must be talking about transparency? Sprites can be any color combination (using the DOOM palette of course).

The "transparency" is an artificial color so a program like DeePsea or Wintex can tell where there is "nothing". If you look, you'll see that DeePsea uses a different default than Wintex. Either can have an override to use a different color. DeePsea can also use a different index value.

DOOM doesn't care about the color.

<edit>
Oh, I see what he meant:)
</edit>

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Templar said:

Anyone know if its possible to remap any colour not just green on the sprites?

No, that isn't possible in vanilla Doom. Only green is converted.

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