Lazer Posted March 13, 2001 I'm coming out with my first beta realease of Underworld and everything seems good so far... I have: underworld.wad (underwor.wad) - the levels undermus.wad - my music undergraphics.wad (undergra.wad) - sprites, textures, etc... underworld.deh (underwor.deh) - My DeHackED patch. Now, how do I create a setup/install.exe that runs DeHackEd (it will be inluded in the zip) to apply the patch to their copy of Doom 2 (v1.9)? Then I want to know how to create an autorun.exe that gives the command of: Doom2 -file then the other files? Thanks... BTW, am I able to make the same procedure work on any ports? I don't use any, but I have tried ZDoom and I am thinking about trying Boom, or maybe JDoom. (I've heard good reviews about both of them) 0 Share this post Link to post
Biffy Posted March 14, 2001 Heh, sounds like you are a glutton for punishment! Setting up an install routine for patching doom2.exe is not trivial but can be done with programs available to you. I think you need both dehacked.exe and deusf.exe. Then, a DOS batch file will do the complete job. I know of one example you can follow. I have the file osiris.zip, about 2 mb, and it contains everything. You would edit their batch file accordingly, and their batch file is a masterful piece of work (as is Osiris). I'll email the file to you if you want, or get it from cdrom.com when their archives come back up. The easier route - just ask people to play with zdoom or equivalent...why would anyone want to use doom2.exe with its low resolution graphics? Your batch file for zdoom would be very simple: zdoom -file underwor.wad undermus.wad undergra.wad -deh underwor.deh Name the file yourname.bat. 0 Share this post Link to post
Lazer Posted March 14, 2001 I guess your right... But it wasn't designed with jumping mind... I have osiris as well. I'll try to put together a batch file with what I have. Thanks. 0 Share this post Link to post
Enjay Posted March 14, 2001 If you want to force people not to be able to jump in zdoom, you can include a mapinfo lump that has nojump in it. Don't remember if it has to be specified for every level or if the command is more global. 0 Share this post Link to post
Lazer Posted March 14, 2001 Ok I put together a bat file and it loads everything up perfectly. Since I can't include the original exe I need to know how to make a setup exe that takes there copy of Doom and applies the patch to it. Next I'll make a bat file that loads in the deh as well so it will be compatible with Zdoom also. Back to work. EDIT: THANKS! I finally have a install.bat! Go to the Doom Down Under website to get it: http://www.devin-afshin.com/DDU/DDUMain.htm 0 Share this post Link to post
BuffGUh Posted March 15, 2001 wintex 4.3 has an option fer making an installer that also patches the original doom.exe rite? i forgot... 0 Share this post Link to post