Guest met123 Posted April 13, 2001 is there anyway i can paste them into my wads. thanks 0 Share this post Link to post
Guest Fanatic Posted April 14, 2001 Use Wintex to inset as a lump, or DEUTEX, or any other WAD tool. Some level editors can do it too, like DEEP Sea. 0 Share this post Link to post
Lazer Posted April 14, 2001 I thought you had to patch the exe. Are you sure you can insert them as lumps and have them work? 0 Share this post Link to post
Guest Fanatic Posted April 14, 2001 Well, depends on what you want to do with it. If you want to put it in the WAD file, use Wintex or similar tool and use a source port like BOOM or ZDOOM, which can read dehacked files from the WAD or as loose *.deh files (load them as a -file whatever.deh). If you plan on using it with DOOM2.EXE, you should make a deh patch, and include dehacked.exe with your zip package, and a batch file to apply it on the user side, as it's illegal to include the original or a patched DOOM2.EXE. Take a look at the dehacked readme file for more info on this, or see the ZDOOM or BOOM readme about loading and including DEH files. 0 Share this post Link to post
Lazer Posted April 14, 2001 Well I knew that, that is why I made my above post in response to something that sounded like they said you could do that with any doom. And why is spreading a patched doom illegal and a source port the same thing that has been changed a little not illegal? 0 Share this post Link to post
Guest Fanatic Posted April 14, 2001 A source port is released under the GPL, so a source port is legal as long as you follow the rules of the GPL. A doom executable (doom.exe or doom2.exe) is a protected/copyrighted program, so putting that online, whether it's modified by dehacked or not, is illegal. 0 Share this post Link to post