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EDGE Colormap help

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I'm pretty sure I'm becoming annoying with my constant EDGE help needs, but I think it'll pay off once I get the hang of it.

I took a look at the Colmap.ddf docs for EDGE, but I'm totally confused, how do I make the underwater "blue-tint" effect for EDGE? Does it automatically use that for every underwater floor once I put in a liquid extrafloor, and how do I do such?


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If I remember right, you need to define a new sector type in the sectors ddf and use the COLORMAP there. Then just assign the sector type to your underwater sectors.

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