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Guest Doomfreak671

I have bugs on my level!

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Guest Doomfreak671

I have f****** HOM bugs everywhere on my castle level. The heights used are; 800 and 864. I use doomcad 6.1, like most people, has anyone had similair bugs?

This is the first of many levels that I have made with problems like this in it.

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Guest God of Damn

Have you tried using the Warm nodes builder?

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Are you using normal doom.exe or doom2.exe? If so, you're limited to the number of a) sidedefs (which cause HOMs) and b) sectors (which cause visplane overflows, or VPOs).

There are two solutions. Either cut out a bunch of detail, or switch to a source port that can have unlimited sidedefs and sectors such as Boom, MBF, SMMU, Legacy, ZDoom, etc.

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i dunno about doomcad, but three things usually helps me:

make sure the lines reffer to the right sectors (causes floor \ceilto look strange, cutting thru everything).

Line facing the wrong way (if it's one-sided)

Too many lines. (phocks up your map =)

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i dunno about doomcad, but three things usually helps me:

make sure the lines reffer to the right sectors (causes floor \ceilto look strange, cutting thru everything).

Line facing the wrong way (if it's one-sided)

Too many lines. (phocks up your map =)

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