Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  

must... program... need... info!

Recommended Posts

Hello all. Will try to keep this short.
(will not succeed)
I started a project of a whole episode
for DooM 1 when DooM 2 was not even
thought of yet.
I completed it back in 1996 already.
(9 missions [different skill-levels],
mission-map & some menugraphics replaced)
The levels are cool and all (at least
*I* think so :) - but it's DooM 1...

My Thoughts:
- It would look better in 800x600
- need more, different textures...

My Problem:
was using DEU 5.2 GCC (Go32) before
(yes, DOS-Based) plus the BSP 1.2
for Nodes. Old Stuff.

My Quest(ion):
Please reccomend:
- Editor to use that is at least as powerful
and reliable as DEU 5.2 GCC (and BSP 1.2)
- What DooM-version to use... I'm tempted
to convert it all to DooM 2 or such.
Please apply:
- For reviewing / Level-Testing... they
are all ready and well playable.

Thanks folks!

Share this post

Link to post
Guest idfan

I use DEU II (or is it DEU2?) for my Doom 2 level editing.
It's a natural move to go from Deu 5.2 to Deu II, imho.

Share this post

Link to post
This topic is now closed to further replies.
Sign in to follow this