Guest finnw Posted June 17, 2000 Hi! Anyone interested in working on a translation of Doom to java? The basic plan is to make a version thats easer to hack/write loadable mods than existing ports. Its probably about 40% complete now (assuming the functionality will be about the same level as GLLegacy has now). Planned features: Definitely: Mesa3D support, javasound, esound, fully 3D environment, Client/server, Mod framework with sandbox (for automatic download of mods from server), loading graphics/levels from zips/jars/directories. Probably: Direct3D support, MD2's, sloping floors, extra light FX, Quake-style underwater areas, extra weapons, mirrors. Maybe: PolyObjects, scripting, included level editor. Check out the homepage for more info: http://www.sucs.swan.ac.uk/~finnw/du.html Includes a demo applet (Java2 plugin recommended). Finn 0 Share this post Link to post