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Guest Noway687

ZDoom and sounds with NT 4.0

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Guest Noway687

I am using Zdoom to play doom on NT 4.0 operating system.
The problem is that I can get music but the sound effects are garbled and distant.I have tried using zdoom launcher to change the sound configuration but it still sounds poor.
This does not happen when I use Zdoom with Win98.
Can you help ?

James

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i've tried to run zdoom on my win2k setup (ie NT tecnology) and the reasult is that i get a delay in all sounds (ie, sound-triggering event... wait... wait... sound!) the tecnical term for this is latency and is caused by large sound buffers.

within win98 this never happens and the only thing i can think of is that because of the internal workings of windows NT fmod (the sound engine used by zdoom) is forced to use that hillarious size of sound buffers.

i'm not 100% sure but i don't think this is the case when running edge32 in win2k..

reducing the buffer size might help but i'm not sure how to do it, either ask the author of fmod at http://www.fmod.org or try the zdoom forums at http://zdoom.notgod.com

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Guest noway687

Thanks for the advice ...I'll give it a try.The problem you describe is a better description of what I am facing.I can use DOOM95 to run Doom under NT but it does not give me a high enough resolution.The only other port that I can use to run Doom under NT OS is ZDoom which runs really fine,high resolution except for that very nasty sound

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