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Naked Snake

Making a railgun in EDGE

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I dunno if this works, but I'm pretty sure it will.

Ok, first we need sprites. Find some suitable railgun sprites, or use the plasma rifle sprites. Got some? Good. Now, next you need projectile sprites, there are two ways you can do this. One is to make a long colored trail, viewable from multible sides, then set its translucency, or you can just use cyan red to cancel out all the sprites and make the projectile invisible. Now you need to set the flash states so the gun "loads" slow, you can also do reload states, set the clipsize to 1. Now you need a sound. That should be easy. Now you need to set the speed, which should be at least 50. There you go, you can make a railgun! Like I said, dunno if this will work, I haven't tried it but I'm very damn sure it will.

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ah FUCK! i just realized that my titles been changed. it's better than "member"
thanks liam for the warning.

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RailGunner said:

ah FUCK! i just realized that my titles been changed. it's better than "member"

my dad makes me watch porn

uhhhh, no it's not...

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That has got to be the crappiest tutorial I have ever seen! How would you get on with this super tutorial to make homing missiles in Edge.

*
You can make homing missiles:
Get some homing missile sprites. Then do the attacks, with smoke if you want. Now you'll need some sounds. Then set the speed to 20. Now you've got homing missiles!
*

Easy.

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Lobo said:

That has got to be the crappiest tutorial I have ever seen! How would you get on with this super tutorial to make homing missiles in Edge.

*
You can make homing missiles:
Get some homing missile sprites. Then do the attacks, with smoke if you want. Now you'll need some sounds. Then set the speed to 20. Now you've got homing missiles!
*

Easy.


To do a homing missle you need to get sprites for the homing missile if you plan for this mod to be compatible for Doom 1. Now, you need ot open up attacks.ddf. Create a new attack type, let's call it "Player_Homing".

[PLAYER_HOMING]
ATTACKTYPE=SMARTPROJECTILE;
HEIGHT=8;
RADIUS=11;
SPEED=15;
DAMAGE.VAL=35;
DAMAGE.MAX=150;
ATTACKRANGE=1024;
ATTACK_SPECIAL=KILL_FAILED_SPAWN;
PROJECTILE_SPECIAL=NOBLOCKMAP,DROPOFF,NOGRAVITY,MISSILE,NOSHADOW,SMOKING_TRACER;
ATTACK_HEIGHT=32;
EXPLODE_DAMAGE.VAL=128;
LAUNCH_SOUND=RLAUNC;
DLIGHT.TYPE=QUADRATIC;
DLIGHT.INTENSITY=300;
DLIGHT.COLOUR=#FFFF00;

Then you must add the states, or, you could copy the revenant missile states and use the revenant missile sprites.

Now you need to open weapons.ddf.

[ROCKET_LAUNCHER]
AMMOTYPE=ROCKETS;
AMMOPERSHOT=1;
AUTOMATIC=TRUE;
BINDKEY=5;
PRIORITY=7;
DANGEROUS=TRUE;
ATTACK=PLAYER_MISSILE;
KICK=0.15;
STATES(UP)=MISG:A:1:NORMAL:RAISE;
STATES(DOWN)=MISG:A:1:NORMAL:LOWER;
STATES(READY)=MISG:A:1:NORMAL:READY;
STATES(ATTACK)=MISG:B:8:NORMAL:FLASH,
MISG:B:12:NORMAL:SHOOT,
MISG:B:0:NORMAL:REFIRE;
STATES(FLASH)=MISF:A:0:BRIGHT:TRANS_SET(50%),
MISF:A:3:BRIGHT:LIGHT1,
MISF:B:4:BRIGHT:NOTHING,
MISF:C:4:BRIGHT:LIGHT2,
MISF:D:4:BRIGHT:LIGHT2,
MISF:D:0:NORMAL:LIGHT0,
#REMOVE;

Add the following to the above entry.

SEC_AMMOPERSHOT : *value*
SEC_AUTOMATIC : true or false
STATES(SECATTACK) - copy the regular states
STATES(SECFLASH) - copy the regular states
Then add SECOND_ATTACK=PLAYER_HOMING

You could even add a new ammotype, but I won't get into that. If you want you could use SILENT_TO_MONSTERS as a special and the enemies won't be able to hear it.

Once again, I think this will work, try it and see.

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Hey BBG!
I was being sarcastic! I already know how to make homing missiles (in fact I have them DDFed since last year for my Robotech TC).

I was trying to point out that your original post about making a rail gun was as clear as treacle! If you could explain the railgun as well as you have explained the homing missiles then I would be very grateful :-)

Cheers buddy!

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Lobo said:

Hey BBG!
I was being sarcastic! I already know how to make homing missiles (in fact I have them DDFed since last year for my Robotech TC).


Did I do a good job?

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bigbadgangsta said:

Did I do a good job?

Lobo said:

as well as you have explained the homing missiles


You can take that as a "yes" :-)
So what about it? Any chance of explaining the railgun a bit better?

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