Guest Maedhros Posted April 30, 2001 Is this possible in any Doom port? In EDGE and Legacy at least you get cool transparent stuff (I think it is the most advanced in EDGE) but can this be done to the flash on the weapon firing sprites? If not, maybe that's something that should be worked on in up coming versions. 0 Share this post Link to post
Duker900 Posted April 30, 2001 Maedhros said:Is this possible in any Doom port? In EDGE and Legacy at least you get cool transparent stuff (I think it is the most advanced in EDGE) but can this be done to the flash on the weapon firing sprites? You can (Look at SMMU - Smack My Marine Up) It just requires some more code and it'd be nice if edge allowed you to set this eg STATES(FLASH)=XXXX:A:1:LIGHT1:TRANSPARENCY(0.50%); y'know? 0 Share this post Link to post
Guest Fanatic Posted May 1, 2001 You can make anything any level of transparencey in EDGE, even frame by frame to make something fade in an out as it animates. This includes anything in the level, monsters, pickup items, artifacts, and also any weapon sprites (flash or otherwise). 0 Share this post Link to post
Guest Fanatic Posted May 1, 2001 Duker900 said:You can (Look at SMMU - Smack My Marine Up) It just requires some more code and it'd be nice if edge allowed you to set this eg STATES(FLASH)=XXXX:A:1:LIGHT1:TRANSPARENCY(0.50%); y'know? But it does allow that... You can also set a frame pointer to fade in or out to a certain percentage too. Check the EDGE 1.25 WIP documentation on the EDGE website: http://edge.sourceforge.net 0 Share this post Link to post
Guest Maedhros Posted May 1, 2001 Really fanatic? Cool! *runs off to do some EDGE editing* 0 Share this post Link to post