Guest Yale Posted June 10, 2000 Well, when I played through both games single player, the part about it that made it so freakish to me was the mysterious feeling of it all. There was basically no introductory story lines or anything.. play through a level or two, BOOM a new monster. Kinda hard to explain but.. you know. The mysterious feeling is a quality that I'd like to see kept in a 3rd release :) 0 Share this post Link to post
Hellbent Posted June 10, 2000 Oh, I can't express how much I agree :-) 0 Share this post Link to post
Tawney Posted June 10, 2000 There was a story. Your buddies got slaughtered by demons and hellspawn. Don't you think that's enough to set a mood to a game?;) 0 Share this post Link to post
Castlevania Posted June 11, 2000 but bobby prince's music didn't hurt it any! 0 Share this post Link to post
Guest mr maker Posted June 11, 2000 hellbent said:Oh, I can't express how much I agree :-) And what a great game that simple story turned out to be, one lone ass kicking marine against the forces of hell. Ahhh, how grand it was (and still is). 0 Share this post Link to post
Tawney Posted June 11, 2000 hellbent said:Oh, I can't express how much I agree :-) I was just trying to imply that if there was no story, you would be looking at the enemies and thinkging "WTF is that?", plus you would have no idea what you're doing or where you are whatsoever. 0 Share this post Link to post
Guest mr maker Posted June 11, 2000 story or no story, you still look at the monsters and say, "what the fuck is that?" and you would still know what you're doing, you're out there on some godforsaken rock blowing the shit out of things. 0 Share this post Link to post
Guest Yale Posted June 12, 2000 mr maker said:And what a great game that simple story turned out to be, one lone ass kicking marine against the forces of hell. Ahhh, how grand it was (and still is). Well, I'm not saying I didn't know what was going on in the game! Like I said, it's just hard to explain... 0 Share this post Link to post
Tawney Posted June 13, 2000 Well, you explained it wrong, because the mysterious feeling is from not knowing what was going to happen next, and that doesn't apply to having no story. how can you tell me it was good because there was no introductory story when there in fact was one? Trust me, the lack of a large storyline had nothing to do with the mysteriousness of the game 0 Share this post Link to post
Tawney Posted June 13, 2000 mr maker said:story or no story, you still look at the monsters and say, "what the fuck is that?" and you would still know what you're doing, you're out there on some godforsaken rock blowing the shit out of things You missed the point. Imagine if they didn't have a story whatsoever. You know where I thought I was? I would probably think Iwas on Earth fighting off aliens in a military base! Well, the military base would be right, thanks to Romero's excellent level design, but I would think I was on Earth not a Moon on Mars. 0 Share this post Link to post