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Dima

Doom 3 and editing!

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I think everyone will agree with me that Q3 was way too hard to edit for (qradiant is a good editor but the level creation can take months)!
I think since Carmack wants to come back to the days of Quake 1 where u could learn a simple QuakeC language and bla bla bla...
and since the editor is written from scratch and will be incoporated in the *.exe he should include a real time level creation (what u create is what u see on the 3d view window ala Serious Sam) and since the editor will be incoporated inside the *.exe the level testing should be a piece of cake!
And he should also make the edit process more easier than Quake 3!
I would gladly edit for Doom 3 when it comes out but if it will be as hard as to edit for Quake 3 then it is not worth it!
I am ready to spend a week or 2 creating a new map but months?!?!
I don't think so!
Anyone care to give me a hand on this one?
Any other ideas?

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This was already posted dumbass. Anyway, it not that hard to make Q3 maps. You must suck at that! Go back to your foreign arab land!

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I didn't ask ur opinion DUMB ASS!
SHUT THE FUCK UP AND GET A FUCKING LIFE!
u call me a little boy?!?!
LOOK AT URSELF MOTHERFUCKER!!
talking about living?!?
U DESERVE TO LIVE IN TRASH WITH UR FUCKING SITE!

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