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# Icon of Sin monsters

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does anybody know what the complete list of monsters the icon of sin spawns?

RailGunner said:

does anybody know what the complete list of monsters the icon of sin spawns?

Pretty much every enemy except the Spider Demon, the Cyber Demon, and the SS guy. I think.

Does it spawn Lost souls? I never saw it do that...

I doesn`t spawn zombies either (zombie-man, shotgun-guy and chaingunner). Nor commander keens (duuuh!)

boom 2.02, p_enemy.c, line 1760

```  // Probability distribution (kind of :), decreasing likelihood.
if ( r<50 )
type = MT_TROOP;
else if (r<90)
type = MT_SERGEANT;
else if (r<120)
else if (r<130)
type = MT_PAIN;
else if (r<160)
else if (r<162)
type = MT_VILE;
else if (r<172)
else if (r<192)
type = MT_BABY;
else if (r<222)
type = MT_FATSO;
else if (r<246)
type = MT_KNIGHT;
else
type = MT_BRUISER;
```

what's a bruiser?

RailGunner said:

what's a bruiser?

baron

It doesn't spawn any of the former humans either.

I think I remember that once a long time ago saw an Icon of Sin spawn a spider mastermind but I guess it wass a pre 1.9 version of Doom2 I were playing.

I used v1.7a for a looong time (it's what comes with my CD), and I
never ever saw an SM get spawned... it was probably just an Arachnotron,
or you had some screwed up Dehacked patch on that you didn't realize
was on.

Just to clarify what each of the names means in the post above:

```  // Probability distribution (kind of :), decreasing likelihood.
if ( r<50 )
type = MT_TROOP;      // imp
else if (r<90)
type = MT_SERGEANT;   // demon
else if (r<120)
else if (r<130)
type = MT_PAIN;       // pain elemental
else if (r<160)
else if (r<162)
type = MT_VILE;       // archvile
else if (r<172)
else if (r<192)
type = MT_BABY;       // arachnotron
else if (r<222)
type = MT_FATSO;      // mancubus
else if (r<246)
type = MT_KNIGHT;     // hellknight
else
type = MT_BRUISER;    // baron of hell
```

it be cool if we could make sin spawn every enemie in the game even the ss guys

imp, demon , spector, archenitron , pain elemental cadcodemon , baron , hell knight , revanant , mancubus , arch-vile

hypr said:

it be cool if we could make sin spawn every enemie in the game even the ss guys

the code is right above you :)

fraggle said:

Just to clarify what each of the names means in the post above:

```  // Probability distribution (kind of :), decreasing likelihood.
if ( r<50 )
type = MT_TROOP;      // imp
else if (r<90)
type = MT_SERGEANT;   // demon
else if (r<120)
else if (r<130)
type = MT_PAIN;       // pain elemental
else if (r<160)
else if (r<162)
type = MT_VILE;       // archvile
else if (r<172)
else if (r<192)
type = MT_BABY;       // arachnotron
else if (r<222)
type = MT_FATSO;      // mancubus
else if (r<246)
type = MT_KNIGHT;     // hellknight
else
type = MT_BRUISER;    // baron of hell
```

thanks, i probably should have done that :)

Make the boss shooter shoot other boss shooters. :D That'd cause
pandemonium.

And for those that don't know (and I guess most of you will), I think "Bruiser" meaning Baron refers to the original working names for the Boss barons at the end of Ep 1 being the Bruiser Brothers (from the Doom Bible). Look at other things, like their sound lump names for more reference to this.

The original working name of the im was "demon trooper". Therefore the imp sprites all start with TROO

The original working name of the demon was "demon sargeant". Therefore the demon sprites all start with SARG

The working title of the former humans were "possesed marines", hence POSS, and SPOS

The working title of the baron of hell was "bruiser". It was a boss monster (In E1) and therefore it's sprites all start with BOSS.