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Guest dylangivens

Lost Soul and Imp from Re-Born

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Guest dylangivens

Here is the latest set.I've included all the previous ones just for you people whom missed them.

http://www.planetquake.com/reborn/screenshots/demons/cacodemon_poster.jpg

http://www.planetquake.com/reborn/screenshots/demons/lost_soul_poster.jpg

http://www.planetquake.com/reborn/screenshots/demons/imp_poster.jpg

http://www.planetquake.com/reborn/screenshots/demons/cyberdemon_poster.jpg

Now that's 3D Remakes for ya!!! Ha ha ha. I will be back with a Demon and Zombie!

Now quick question, what is the tag to make the images appear instead of the url? I can't seem to remember these from Ezboard's and UBB's! Too many Board codes!

Tell me what you guys think!


dylan
http://www.rebornmod.cjb.net

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Guest elyuca

Just wondering if the lost soul's fire would look better as an animated sprite (like rocket fire)

Cant wait for the baron of hell! and the mastermind!

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I would recommend using 2 or 3 layers of "fire" texture alpha-blended (I`m talking about a new shader, of course). The big fire found on Q3DM1, for example, could be adapted to distort over the fire surface.

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dylangivens said:

Now that's 3D Remakes for ya!!! Ha ha ha.

My 3-D remakes are sprite replaces for a Doom mod im working on. Not Q3. So your bottom comment is sencesess.

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Guest dylangivens

Well instead of using a shader for the flame we were going to use a 3 frame animation. It would look alot better. As for the 3D Remake. I was just joking. Because a while ago, some guy told me that Reborn would never make it into production. Also, I did NOT make these models. One of the modelers who works for me made them. He is very talented and his name is Demon. That's about it.

dylan

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Guest Demon Reborn

yeah those are my babies there. and the lost soul's fire in that pic is merely a cellular max material at 50% opaque to give a VERY slight hint as to what the intended effect is. The final will animate between three alpha mapped frames of fire. im confident we can have a lot of flexibility with the fire that way. especially around the mouth area. its gonna look kick ass.

BTW, stay tuned for a bubble gum demon. coming soon.

(EDIT)
And call me newbie to these boards but does this method of replying to post make sense anyone else? or does the most recent post always appear below the first post? why cant the first post be at the top and the last post be at the bottom. wouldnt that make sense?
(/EDIT)

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No, this method allows you to quickly find any updated material that is posted under each "tree branch" of the topic. Is a really cool forum system since it allows you to move the thread in multiple ways (example : flames get stuck under the same branch, while interesting stuff goes apart).

As I said some posts below, you should use a shader (in fact, an animated frame is done by swapping between layers opacity on a shader). That´s how iD made the explosion sprites set.

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Guest Demon Reborn

Well of course we're gonna use a shader. cant animate maps at all without one.

like i said before, that fire is merely a place holder

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Well, anyway, I lost the point of my post. Just wanted to say that your models rock, they even project each DooM enemy personality without having skin yet (words of complimment from a guy that uses 3D Studio since Release 4 for DOS).

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Guest Demon Reborn

hehe

whatever the point was thanx

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