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Guest Epistax

Scary How?

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Guest Epistax

Some games are honestly scary (or jumpy). They don't simply lower the gamma to try to spook you. I hope that doom3 doesn't just lower the gamma so you can' see a wall twenty feet away; it's just extremely irritating.

Any speaking of dark.. how about a little eye adjustment. Go into a dark place from a light place, make it take a while for the eyes to adjust. IF you see a flash of light, eyes have to adjust again. Umkay?

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Epistax said:

IF you see a flash of light, eyes have to adjust again. Umkay?

Good idea. It could be irritating sometimes however. Imagine yourself coming from a dark underground place and then walking to a place outside and not knowing if there are any enemies in sight because of your poor vision. Realistic, but irritating...

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Guest JesusMk2

I like the dark, all they really need to add is a torch for those who wnat to see whats in front. :)

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imagine walking out of the dark into lots of light...a couple seconds of adjustment...you're being attacked...firing wildly...arghhhhhhhhhhh!!!!!!

i think it's a good idea.

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AvP was the only game I've ever played that was annoyingly dark. Luckily they gave you nightvision and heat detection which made up for it 100%. The only thing that sucked about that is that you could never see the enemies in great detail.

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Well, a dynamic gamma correcter for the pupil readjust would be extremely irritating, it would look like if your monitor suffered from irregular voltage supply.

DooM3 will probably be a combination of shadows and shock effect to archieve fear. Shadows will be pitch black, that´s for sure not because of the designer´s idea, but because of the engine workings itself...

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Guest JesusMk2
doomsick said:

imagine walking out of the dark into lots of light...a couple seconds of adjustment...you're being attacked...firing wildly...arghhhhhhhhhhh!!!!!!

i think it's a good idea.

I still think they should leave it in some places but not have so much of it. Other wise it wouldnt destribe hell.... :D

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