kain Posted May 17, 2001 ok now u know how yall make wads right? well bump that shit. i want to ba able to do it easier. no typing and shit. insted of over head view, why not make it vue any angle with the textures on the wall and me able to click and drag everything. u know what i am talking about? kinda like any 3d cad program. 0 Share this post Link to post
Guest Zchingo Posted May 17, 2001 I should have asked about this in my post below. 0 Share this post Link to post
Zaldron Posted May 18, 2001 That would be slower for DooM 1/2 editing. In fact, it would be slow for DooM3 editing. Someone must think of new tools, fast. If you thought your Quake3 rooms are complex and detailed enough after working 2 weeks straight, then imagine DooM3 top-notch level design... :\ BTW, you can't use a CSG system for DooM editing. The original DooM code does not have *ANY* polygons being drawed. 0 Share this post Link to post
kain Posted May 19, 2001 no i am just saying just for doom1 and 2 not for doom3. i know that would be hard as hell. but who the hell knows, maybe it will be hard as hell. er... never mind. 0 Share this post Link to post