Tracer Posted October 30, 2015 One megalevel that starts as a tech base, and ends with an icon of sin styled level. One map. All of doom 2. Is it worth attempting in your opinion? 0 Share this post Link to post
scifista42 Posted October 30, 2015 Do you mean like what Memorial does with Doom 2 maps, but you want to do it with your own maps? Make it happen if you feel like it. I personally wouldn't consider it "worth attempting" in comparison to making a megawad with separated maps. That's usually more player-friendly. 0 Share this post Link to post
Tracer Posted October 30, 2015 Oh SciFista...you're just helping me out a bunch today. Thank you kindly! Does the music ever change, or is it "The Memory Remains" the entire time? 0 Share this post Link to post
Memfis Posted October 30, 2015 Memorial should have used this mashup. But yeah, the music changes later if you're playing in a source port that supports the MUSINFO lump. 0 Share this post Link to post
Tracer Posted October 30, 2015 Memfis said:Memorial should have used this mashup. But yeah, the music changes later if you're playing in a source port that supports the MUSINFO lump. GZDoom. Does that one support it? I don't know. 0 Share this post Link to post
Zulk RS Posted October 30, 2015 I personally liked Memorial. Hell, I actually like Mega maps more than Megawads. If you make something like this I'll play it! 0 Share this post Link to post
SavageCorona Posted October 31, 2015 TraceOfSpades said:GZDoom. Does that one support it? I don't know. MUSINFO is a ZDoom thing so yes. Most things that end in INFO like that tend to be ZDoom. 0 Share this post Link to post
Tracer Posted October 31, 2015 SavageCorona said:MUSINFO is a ZDoom thing so yes. Most things that end in INFO like that tend to be ZDoom. Ah, thank you! 0 Share this post Link to post
scifista42 Posted October 31, 2015 MUSINFO actually originates from Risen3D and works in PrBoom-plus and Eternity as well as in ZDoom-based ports. 0 Share this post Link to post