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JohnCook1994

Slade 3 SND Info with monster

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Hi guys,
I went to SLADE 3, went to my pk3 file that I am working on. So anyways, I ripped Zblood_v41.WAD and found sprites of bloating butcher (fat zombie). Did some Actor Tweaking, now for sound. Imported from Zblood, and did a sndinfo lump
For a reason, I tested fat Zombie, sprites work, but no sound, but when he melee hits, he sound like a pistol shot from Doom

I am at lunch break now, please give me information about a monster sndinfo.
I will send a photo out in 5 hours+ of this problem. The sndinfo.
Thank you,
Johncook1994

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I put the blood fat Zombie in the sound folder, and the sndinfo in the root.
For example I copied the Zombie man clone decorate actor file from ZDoom wiki, and replaced the name of the actor and the id. Changed the sprites. But the grunt/sight on the actor folder the Actors/Fatzom, the sound is confusing

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That's it: Change the zombie's sounds in DECORATE (SeeSound, PainSound, etc.) to the correct ones defined in your SNDINFO.

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I am back from work, so regards to the Fat Butcher from Blood, actors/FATZOM

Spoiler

actor FatZombie 23000
{
SpawnID 4
Obituary "%o was sliced by a fat zombie."
Health 80
Radius 20
Height 56
Mass 100
Speed 8
PainChance 200
SeeSound "fatty/sight"
AttackSound "fatty/attack"
PainSound "fatty/pain"
DeathSound "fatty/death"
ActiveSound "fatty/active"
Monster
+FLOORCLIP
States
{
Spawn:
ZOFA AB 10 A_Look
loop
See:
ZOFA AABBCCDDEEFF 4 A_Chase
loop
Melee:
ZOFA G 10 A_FaceTarget
ZOFA H 8 A_PosAttack
goto See
Pain:
ZOFA J 3
ZOFA J 3 A_Pain
goto See
Death:
ZOFA M 5
ZOFA N 5 A_Scream
ZOFA O 5 A_NoBlocking
ZOFA P 5
ZOFA Q -5
stop
Raise:
ZOFA QPONM 5
goto See
}
}

The sprites from ZBLUD were changed from SKEL to ZOFA, I tried SKEL before, but when I tried GZDOOM Builder, Fat Zombie turned into a revenant.
After changing the four letters to a unique like sprites ZOFA**** on SLADE3. I suddenly cannot see any noise, except for the pistol sound that the Fat Zombie attacks.

So the SNDINFO is this
Spoiler

//Fat Zombie

fatty/sight FATZSIT
fatty/attack FATSWG1
fatty/death DSFZDIE2
fatty/active FATZOSIT

How am I going to function the zombie?

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SOLVED
So I did a bit of tweaking over at ZDOOM Wiki, and downloaded Bruiser Demon from Realm667 (thanks to him) just reference to see what sounds does the bruiser demon functions. So I edited a bit of sound info at the most

Spoiler

butcher/sight sounds/FATZSEE
butcher/melee sounds/FATZHIT
butcher/active sounds/ZOMBSIT2
butcher/death sounds/FATZDIE

That took me almost 2 hours with your help to fix the fat zombie. Also, I edited the decorate from the pistol clip, removed the "spawntype 4", removed the missle effect into melee attack. So this is a result to the decorate from the Fat Zombie
Fat Zombie[spoiler]actor FatZombie 23000
{
Obituary "%o was sliced by a fat zombie."
Health 160
Radius 20
Height 56
Mass 100
Speed 8
PainChance 180
SeeSound "butcher/sight"
PainSound "grunt/pain"
ActiveSound "butcher/active"
DeathSound "butcher/death"
MeleeSound "butcher/melee"
Monster
MeleeDamage 20
+FLOORCLIP
States
{
Spawn:
ZOFA AB 10 A_Look
loop
See:
ZOFA AABBCCDDEEFF 4 A_Chase
loop
Melee:
ZOFA G 10 A_FaceTarget
ZOFA H 8 A_MeleeAttack
goto See
Pain:
ZOFA J 3
ZOFA J 3 A_Pain
goto See
Death:
ZOFA M 5
ZOFA N 5 A_Scream
ZOFA O 5 A_NoBlocking
ZOFA P 5
ZOFA Q -5
stop
Raise:
ZOFA QPONM 5
goto See
}
}
/[spoiler]

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