JohnCook1994 Posted October 30, 2015 Hi guys, I went to SLADE 3, went to my pk3 file that I am working on. So anyways, I ripped Zblood_v41.WAD and found sprites of bloating butcher (fat zombie). Did some Actor Tweaking, now for sound. Imported from Zblood, and did a sndinfo lump For a reason, I tested fat Zombie, sprites work, but no sound, but when he melee hits, he sound like a pistol shot from Doom I am at lunch break now, please give me information about a monster sndinfo. I will send a photo out in 5 hours+ of this problem. The sndinfo. Thank you, Johncook1994 0 Share this post Link to post
scifista42 Posted October 30, 2015 Did you put the sounds into a "sounds" folder inside your .pk3, and the SNDINFO into a root directory of the .pk3? http://zdoom.org/wiki/Namespace 0 Share this post Link to post
JohnCook1994 Posted October 30, 2015 I put the blood fat Zombie in the sound folder, and the sndinfo in the root. For example I copied the Zombie man clone decorate actor file from ZDoom wiki, and replaced the name of the actor and the id. Changed the sprites. But the grunt/sight on the actor folder the Actors/Fatzom, the sound is confusing 0 Share this post Link to post
scifista42 Posted October 30, 2015 That's it: Change the zombie's sounds in DECORATE (SeeSound, PainSound, etc.) to the correct ones defined in your SNDINFO. 0 Share this post Link to post
JohnCook1994 Posted October 31, 2015 I am back from work, so regards to the Fat Butcher from Blood, actors/FATZOM Spoiler actor FatZombie 23000 { SpawnID 4 Obituary "%o was sliced by a fat zombie." Health 80 Radius 20 Height 56 Mass 100 Speed 8 PainChance 200 SeeSound "fatty/sight" AttackSound "fatty/attack" PainSound "fatty/pain" DeathSound "fatty/death" ActiveSound "fatty/active" Monster +FLOORCLIP States { Spawn: ZOFA AB 10 A_Look loop See: ZOFA AABBCCDDEEFF 4 A_Chase loop Melee: ZOFA G 10 A_FaceTarget ZOFA H 8 A_PosAttack goto See Pain: ZOFA J 3 ZOFA J 3 A_Pain goto See Death: ZOFA M 5 ZOFA N 5 A_Scream ZOFA O 5 A_NoBlocking ZOFA P 5 ZOFA Q -5 stop Raise: ZOFA QPONM 5 goto See } } The sprites from ZBLUD were changed from SKEL to ZOFA, I tried SKEL before, but when I tried GZDOOM Builder, Fat Zombie turned into a revenant. After changing the four letters to a unique like sprites ZOFA**** on SLADE3. I suddenly cannot see any noise, except for the pistol sound that the Fat Zombie attacks. So the SNDINFO is this Spoiler //Fat Zombie fatty/sight FATZSIT fatty/attack FATSWG1 fatty/death DSFZDIE2 fatty/active FATZOSIT How am I going to function the zombie? 0 Share this post Link to post
JohnCook1994 Posted October 31, 2015 SOLVED So I did a bit of tweaking over at ZDOOM Wiki, and downloaded Bruiser Demon from Realm667 (thanks to him) just reference to see what sounds does the bruiser demon functions. So I edited a bit of sound info at the most Spoiler butcher/sight sounds/FATZSEE butcher/melee sounds/FATZHIT butcher/active sounds/ZOMBSIT2 butcher/death sounds/FATZDIE That took me almost 2 hours with your help to fix the fat zombie. Also, I edited the decorate from the pistol clip, removed the "spawntype 4", removed the missle effect into melee attack. So this is a result to the decorate from the Fat Zombie Fat Zombie[spoiler]actor FatZombie 23000 { Obituary "%o was sliced by a fat zombie." Health 160 Radius 20 Height 56 Mass 100 Speed 8 PainChance 180 SeeSound "butcher/sight" PainSound "grunt/pain" ActiveSound "butcher/active" DeathSound "butcher/death" MeleeSound "butcher/melee" Monster MeleeDamage 20 +FLOORCLIP States { Spawn: ZOFA AB 10 A_Look loop See: ZOFA AABBCCDDEEFF 4 A_Chase loop Melee: ZOFA G 10 A_FaceTarget ZOFA H 8 A_MeleeAttack goto See Pain: ZOFA J 3 ZOFA J 3 A_Pain goto See Death: ZOFA M 5 ZOFA N 5 A_Scream ZOFA O 5 A_NoBlocking ZOFA P 5 ZOFA Q -5 stop Raise: ZOFA QPONM 5 goto See } } /[spoiler] 0 Share this post Link to post