kermode Posted October 31, 2015 the idea: I remember Romero saying in an IGN interview that basically predictable gameplay is boring gameplay, I wondered how I could use that. Then I noticed that I habitually use only certain linedef actions, so that's something I should probably fix. Doom Builder has such a long list after all & I don't make use of it like I could. the challenge: So there are challenges like speed mapping, 10 sectors, 1 monster, limited textures.... what about using limited linedef actions & creating something interesting anyway? Has that come up before already? 0 Share this post Link to post
scifista42 Posted October 31, 2015 kermode said:Has that come up before already? Um, sort of. 0 Share this post Link to post