JXC Posted November 13, 2015 I am wondering if any of you use trackers to make music for your wads. I am going to use MilkyTracker or whatever for music of a future Doom wad that will take at least some advantage of Doom Retro's features. The music will be converted to Ogg and looped. The music will be a combination of chiptune (usually Turbografx style) and modern instruments (mostly GUS patches from freepats and samples from the OLPC library). What do you think about using trackers for Doom music? 0 Share this post Link to post
Bloodshedder Posted November 13, 2015 Doom Retro uses SDL Mixer so it should support .xm files natively. 0 Share this post Link to post
gaspe Posted November 13, 2015 JXC said:What do you think about using trackers for Doom music? There was a recent thread about this topic if you missed it. 0 Share this post Link to post
Xaser Posted November 14, 2015 I do like the callout of tracker modules in particular, as it strikes an awesome balance between sound and filesize that makes 'em a perfect fit IMO for technically advanced (i.e. ZDoomy) wads. I'm biased though, I guess, since I write them. :P 0 Share this post Link to post
JXC Posted November 14, 2015 Doom Retro can use modules with libmilkmod2 from the Doom Retro github page. I thing PrBoom+ and Crispy Doom can also use them with libmilkmod2. I tested the lumps, and the sound really good. 0 Share this post Link to post